
Feature
Destruction
Games278
Shin Megami Tensei V: Vengeance
Станьте могучим полубогом и сражайтесь в опустошённом Токио, превратившемся в пустошь, полную мифических демонов, в войне ангелов и демонов. Пробивайтесь, завоёвывайте союзников и куйте собственный путь, определяя судьбу всего существующего. Две полные сюжетные линии: «Canon of Vengeance» — драматичная история мести падших с новыми героями и таинственной группой демонов Qadištu, и «Canon of Creation» — вечный конфликт ангелов и демонов, в котором герой сражается за судьбу мира. Окончательная версия признанной SMT V масштабно расширена новой сюжетной линией, локациями, демонами и решениями, меняющими ход истории. Интенсивная пошаговая боевая система, более 270 демонов для вербовки и приказов, свободное исследование постапокалиптического Токио и новые союзники на пути. Digital Deluxe включает Mitama Dance of Wealth/EXP/Miracles и сабквесты на вербовку Konohana Sakuya и Dagda.
Vox Machinae
Vox Machinae straps you into a robot seven times taller than a T-Rex and lets you fight in it. Strong enough for a flat screen but BUILT for VR, the simulator's physics drives both movement and combat. Massive momentum can be unleashed on the ground or mid-air with jumpjets, and the cockpit operations support full motion controls (turn the ignition key, tilt the sticks, jam the throttle, honk the horn). The singleplayer campaign drops you into the Serus System as a Horizon Corporate Security pilot operating mining Grinders, until a hostile force interrupts the daily grind and you and your team have to defend the company's resources while uncovering what is really going on. No loot boxes, no microtransactions. Up to 16 players battle in cross-play multiplayer between PC VR (Rift, Vive, Mixed Reality) and standard screens. Game modes include Salvage (protect the Decker machine), Stockpile (control factories), and HoverBrawl (giant-robot soccer), playable with 2-4 teams. Seven Grinder chassis, devastating weapons, passive and active modules, and pilot-avatar customization round out the rig. Competent bots fill empty seats or train you offline.
DYSMANTLE
DYSMANTLE puts you on a post-apocalyptic island after years in a shelter, with the central premise that almost everything in the world can be broken down for materials with the right tool. Plastics, rubber, metals, wood, fabric, and dozens of other resources come from systematically destroying the ruins of the old world — fences, vehicles, furniture, and structures all yield to your hammer and crowbar. The activities catalog is wide. Combat with the mutated former-human creatures roaming the island runs alongside farming nutritious crops, fishing in lakes and seas, hunting wildlife (or taming them for your post-apocalyptic ranch), cooking recipes for permanent stat bonuses, and solving puzzles in both surface ruins and the underground Tombs of the Old Ones. Outposts let you establish presence across areas you've claimed back from the monsters. The technology layer extends both directions. The Tombs hold lost ancient knowledge and materials with almost magic-like properties; the recovered hightech equipment of the past gives you the tools to deal with the increasingly dangerous biomes. The game is explicit that this isn't a starvation simulator — you won't die of hunger, and the bittersweet post-apocalypse the developer markets is meant to be enjoyed rather than just survived.
BattleBit Remastered
BattleBit Remastered runs the ambition of a Battlefield game on a low-poly art budget — and the trade pays off. Servers support up to 254 simultaneous players, which puts the scale somewhere between the largest mainline shooters and a small war. The deliberately simple voxel-like aesthetic keeps performance manageable while the player count climbs into territory most engines can't sustain. The destructible environment system is where the game distinguishes itself from cheaper imitators. Walls collapse, buildings come down, and 'levolution' mechanics let actions during a match permanently reshape the battlefield for everyone still alive. Vehicles span every traditional military domain — tanks, helicopters, transports, sea vessels — and integrate with infantry combat rather than living in a separate mode. Squad-based play is the expected baseline, with classes like Assault and Support filling distinct roles in any push. Proximity-based voice chat is the social layer that ties everything together: enemies can hear you if you're close enough, friendly squad calls work in real time without keybinds, and the chaotic combination of all of it produces emergent moments that scripted shooters can't replicate. Weapon customization is still being expanded — scopes, grips, barrels, magazines — and the game's reception out of early access from outlets including IGN, PC Gamer and Kotaku has held it as one of the more captivating large-scale shooters on Steam right now.
People Playground
People Playground — это открытая физическая песочница, в которой вы стреляете, колете, жжёте, травите, рвёте, испаряете и дробите тряпичных кукол всевозможными способами. Игра рассчитана на тех, кому хочется крутить рэгдолов, но с куда большей глубиной, детализацией и свободой, чем в обычных ragdoll-симуляторах. Куклы устроены подробнее, чем кажется: можно откачать у них кровь и заменить её нитроглицерином, погрузить голову в воду и вызвать повреждение мозга от асфиксии или подсоединить их к ECG и капельнице, чтобы попытаться вернуть к жизни. У каждого предмета в игре собственные физические свойства — вес, остроту, теплопроводность, электропроводность, ферромагнетизм, теплоёмкость, пулестойкость и так далее — и всё это подчиняется симуляции температуры, теплообмена, электричества и твёрдых тел. Кроме издевательств над куклами, можно собирать собственные конструкции: самолёты, шагоходы, неприступные базы, автоматические двери, щиты, компьютеры, жуткое оружие — или качать готовые сборки и моды из мастерской Steam, расширяющие содержимое и добавляющие новые инструменты.
Battlefield 3
Накаляйте обстановку в Battlefield 3 и получайте полную свободу сражаться так, как считаете нужным. Исследуйте 29 массивных мультиплеерных карт и используйте десятки видов техники, оружия и гаджетов. Каждая секунда боя приближает вас к новым открытиям и повышению в звании. Играйте от своих сильных сторон: четыре класса — Assault, Engineer, Support и Recon — каждый со своими специализациями, а командная работа — ключ к победе. Идите куда угодно и делайте что угодно: захватывайте любую технику — от танков и багги до вертолётов и истребителей, — и хоть тараньте на F/A-18E Super Hornet вражеского бойца. Масштабные разрушаемые окружения и широкие пространства для техники создают настоящий хаос. Premium Edition включает игру и пять аддонов (20 новых карт, 20 новых стволов, 10 единиц техники и 4 режима), стартовый мультиплеер-кит с 15 продвинутыми стволами, гаджетами и апгрейдами техники, сброс статистики, приоритет в очереди серверов, декали для эмблем взводов, участие в событиях вроде Double XP, а также эксклюзивные камуфляжи, нож ACB-90 и уникальные жетоны.
Battlefield Bad Company 2
Battlefield: Bad Company 2 brings the award-winning Battlefield gameplay to PC with best-in-class vehicular combat and the unexpected Battlefield moments the series is known for. New vehicles like the ATV and a transport helicopter open up all-new multiplayer tactics. The Frostbite-enabled Destruction 2.0 system lets you take down entire buildings and create your own fire points by blasting holes through cover. You can compete in four-player teams across two squad-only game modes, including the all-new Squad Rush, fighting together to unlock exclusive awards and achievements. Battles are set across expansive maps, each with a different tactical focus, on ranked servers built for wide-open warfare across land, sea and air. The game also sees the return of the B Company squad in a more mature single-player campaign, joining Bad Company in a fight through deadly jungles, desert cities and vast arctic terrain on a mission to defuse a third world war. You can play as a lone wolf or together in four-man squads with up to 32 players across multiple game modes.
Worbital
Worbital is real-time space warfare built on artillery and gravity. Each player commands a planet, raising support structures and ever more powerful weapons with one goal: be the last civilization standing in the solar system. Gravity is the puzzle. Because it constantly shifts, you have to curve your shots through space to land maximum damage, slinging asteroids, opening black holes and calling down solar flares. The chaos compounds fast, since planets explode and can drag other planets down with them, and then the sun itself goes, which is when, the game suggests, the real fun begins. Between the mayhem there is genuine tactics. You choose a loadout from dozens of unique weapons and defenses, including railguns, lasers, World Rammers, magnets, orbit boosters, shields, attack ships and colonizers, and time your attacks and counters. Modes cover a single-player campaign and skirmish, custom-rules matches, online multiplayer and split-screen play, with each split-screen player needing a gamepad.
Planetary Annihilation TITANS
Planetary Annihilation: TITANS is the stand-alone expansion to the massive-scale RTS Planetary Annihilation, bundling the base game and piling new content on top. The headline additions are five enormous TITAN-class super units, from the earth-shaking Atlas bot to the lightning-wielding Zeus airship, alongside 19 other new units like hover tanks, orbital battleships and nanobot swarms. The scale is the point. You command armies numbering in the thousands across multiple planets at once, fighting on land, sea, air and in orbit, with advanced command-and-control tools to automate production and manage multiple fronts on multiple worlds simultaneously. New planets featuring multi-level terrain open up in both single and multiplayer. Games can end with planets themselves: giant lasers, asteroid collisions and the new planet-splitting Ragnarok Titan can destroy entire worlds. The single-player Galactic War campaign battles across a dynamic, procedurally generated galaxy, while multiplayer holds up to ten players in free-for-all and team matches plus a ranked 1v1 ladder, with in-game mods, instant replays and a DRM-free local server.
Splatter - Zombiecalypse Now
Splatter - Zombiecalypse Now is a top-down shooter explicitly inspired by Hotline Miami and the Resident Evil series, wrapped in a film-noir singleplayer campaign with full voice acting and animated cutscenes. The game runs a substantial 16-level story mode with fully voiced NPCs, dialogues, side missions, bosses and even vehicle sequences, against a backdrop of zombie and monster hordes flooding an apocalyptic city. The tactical layer comes from light and shadow. Zombies fear light, which means using your flashlight strategically can create breathing space in the middle of difficult fights and expose hidden weaknesses on certain enemies. Combat is also gory and physics-driven — bullets, blades and explosions produce top-of-the-line splatter effects, and the environments are destructible enough to occasionally drop resources from shattered objects. Spend the money you collect upgrading guns and unlocking new weapon features, with new qualities revealed at each level of investment. Beyond the campaign, the game runs arcade-style game modes with online leaderboards and a Survival mode for testing your skill against unending waves. Local multiplayer supports up to four players with mixed input devices — controllers, mice, keyboards, whatever you have available will work. The combination of the noir story mode, destructible environments and the light-and-shadow combat layer distinguishes it from typical zombie shooters of its scope.
SteamWorld Dig
SteamWorld Dig is set in a steam-powered western steampunk world where a robot named Rusty inherits a mine outside the abandoned town of Tumbleton. The mine itself is the game. You head underground, swing a pickaxe through procedurally generated rock, gather ores and gems, and bring them back to the surface to sell — and use the money to upgrade your tools to dig further, faster and deeper. The loop combines mining, platforming and light puzzle-solving with Metroidvania-style progression. New abilities unlock as you go, and the deeper sections of the mine require specific upgrades to navigate. Enemies grow stranger and more dangerous below ground, and environmental hazards demand careful pickaxe use rather than reckless digging. Maps are randomly generated, so layouts and resource locations change between playthroughs, but the larger structure of the game and its story beats stay consistent. Hand-drawn 2D environments give the steampunk frontier a specific look, and the narrative carries a small but colorful cast through what turns out to be a more interesting mystery than the surface premise suggests. This Steam release upgrades the original Nintendo 3DS version with HD graphics at 1080p, full gamepad and keyboard support, achievements, animated character portraits, bloom effects and trading cards. The base game is unchanged in structure — this is the same SteamWorld Dig that launched the SteamWorld series, dressed for higher-resolution screens.
Rain on Your Parade
Rain on Your Parade casts you as a small cardboard cutout of a cloud and gives you fifty-plus short levels of progressively more elaborate weather-based mischief. The early levels are about gentle drizzle on picnics; by the end you're calling down meteors on prehistoric eras and tornado-ing parking lots into the sky. Unruly Studios built the game in the same lineage as Untitled Goose Game, Donut County, and Katamari — short objective-driven scenes where the joke is the gameplay, and each new mechanic exists mostly to land the next punchline. New abilities unlock at a steady rhythm: thunder, lightning, tornadoes, explosive rain, meteors. Levels span weddings, supermarkets, farms, cities, beaches, military bases, and a handful of stranger places the game saves for the second half. You can customize the cloud's face and hat, the soundtrack is upbeat in the way that makes its tone clear without comment, and individual levels rarely overstay a few minutes.
Battlecruisers Showdown
Battlecruisers unfolds in the 28th century, long after rising seas drowned most of the land and humanity vanished. Their robot descendants are left squabbling over the last spits of dry ground. You play Charlie, an opportunistic utility robot who borrows an unattended Trident-class battleship for a quick spin, only to learn it belongs to the planet's greatest superpower. Each real-time battle puts you in charge of design, construction, resourcing and strategy at once. Arm and defend your cruiser or watch it sink, and every victory hands you more to work with: frigates, artillery, bombers, lasers, stealth generators, shields, boosters and builder drones to speed up production. The arsenal climbs toward napalm, nuke launchers and experimental ultraweapons like the Death Star Satellite, the Ultralisk Rapid Fabrication Facility and the Kamikaze Signal. Devious AI captains such as Huntress, Destruktor and Karen demand sharp tactics, especially on the hardest difficulty. The whole thing is wrapped in hand-drawn art whose particle system never repeats a blast, and a mood-dynamic soundtrack that tracks the swings of each fight. Battlecruisers was made by Mecha Weka, a three-person team spread across New Zealand, Germany and Texas.
Kill It With Fire 2
KILL IT WITH FIRE! 2 puts you back in the role of the Exterminator, now on a multiverse-spanning crusade against the spider horde. Play solo or in online co-op for up to 4 players through a story campaign that takes you to a mysterious manor, a Wild West town, cyberspace, Spider Hell, and four other distinct worlds — each a unique battle against the eight-legged enemy. The arsenal expands to 45 weapons and gadgets worthy of the Exterminator's escalating crusade — smash pests with a newspaper, burn them with a flamethrower, rev up a minigun, unleash a rocket launcher, wield a laser sword. Different threats demand different tools, and the game rewards experimentation with the full catalog. 60+ unique challenges across the campaign include brewing magic potions, demolishing a megapolis as a kaiju-sized madman, defending a cacti-owned saloon from waves of spiders, and winning a drone race in virtual reality. Spider Hunt, the 8-player PvP mode, lets actual humans face off against actual spiders (also human-controlled) in a chaotic multiplayer combat structure. The story is written by Miles Luna of RWBY and Red vs Blue fame. The full package runs 20+ hours with at least 3 loud laughs guaranteed, and the developer's pitch — 15.7 billion spiders to exterminate across the multiverse — sets reasonable expectations for the genre.
Regular Human Workshop
Regular Human Workshop is a 2D physics sandbox with no goals, no progression, and no objectives — just a toy box and a population of unusually well-simulated ragdolls. The headline feature is the ragdolls themselves: each one balances on two feet without falling, can be made to walk, sit, squat, or be pulled apart, and is endowed with surprisingly granular biological systems including blood circulation, consciousness states and pain sensation that all respond to whatever you do to them. The physics layer extends beyond the ragdolls. Gravity is a given baseline, but specific levels carry their own unique gravitational types, and every object and effect in the game is designed to adjust to those variations. Slow motion is available at any time — for catching the moment a bullet passes through a ragdoll body, or watching an explosion turn a built structure into rubble at a pace the naked eye can actually parse. The Input/Output system is what elevates the toy past the obvious appeal of breaking ragdolls. Almost every object can be connected to almost every other object via simple wires: press a button, the connected gun fires. The system is designed to be as easy to use as possible while supporting loop connections, which lets players build genuinely complex automated devices using detectors, sensors and other interactive objects. A save system lets you preserve favorite contraptions and paste them anywhere into a new scene.
Rock of Ages 2 Bigger & Boulder
Rock of Ages 2: Bigger & Boulder is the return of the rock-racing tower defense series, cranking up the surrealism and gameplay to be, true to the title, bigger and boulder. It emphasizes chaotic new multiplayer for up to four rock-rollers, adds new time periods, and improves graphics, physics, and destructibility with Unreal Engine 4. You roll giant rocks through historical and artistic ages while building defenses against opposing boulders. Multiplayer supports local split-screen or up to four players online in 2v2 matches, with customizable banners and colors, and opposing tracks can now intersect each other. New defensive units and unique boulders with special traits keep matches chaotic. ACE Team's Monty Python-esque humor runs throughout, with animated vignettes featuring famous historical figures. Levels draw on the greatest art periods in history, from the Egyptians and Late Gothic era to the Early Renaissance and the Surrealist movement, and historically inaccurate boss battles pit you against works of art come to life, like The Thinker and the Great Sphinx.
Trepang2
Trepang2 is a near-future first-person shooter built around being absolutely overpowered. You play an escaped soldier with no memory of his previous life, infused with supernatural abilities and a desire for revenge against the agency that built him. The gameplay loop borrows openly from F.E.A.R. and the more violent corner of late-2000s shooters, dialed up several notches. The abilities are the centerpiece. Bullet time slows the world to a crawl, letting you dodge gunfire and line up impossible shots. Cloaking turns you invisible long enough to slip behind enemies and snap their necks before they realize you're there. Superhuman strength sends enemies flying through walls and into other enemies. Devastating punches, kicks, slides and combat slides chain together into combos that turn rooms into shrapnel. Combat blends gunplay with brutal melee. The shooting fundamentals are solid — punchy weapons, fast reloads, satisfying impact — but melee is genuinely viable as a primary tool, especially against enemies in close quarters. Heavy-hitting punches, kicks and finishers reduce foes to physics props. The gore is intentional, generous, and part of the genre's specific energy. The single-player story campaign runs across explosive set pieces tied together by a thin but functional revenge narrative. A mysterious group breaks you out from a heavily guarded black site at the start; the question of who they are, what they want, and what's actually going on between them and the agency that created you carries through to a final-act threat described as deadlier than yourself. The whole experience leans into hardcore, frenetic shooter design that the modern AAA space has mostly left behind.
Trailmakers
Trailmakers is a vehicle-builder where the construction system feels intricate but stays accessible enough that newcomers can build something functional in their first session. Hundreds of blocks affect aerodynamics, functionality, speed, combat ability and durability, all under a physics engine reliable enough that your creations behave consistently across runs. Pre-made vehicles from the game and community workshop give jumping-off points; building from scratch is fully supported for anyone who wants to engineer their own. The headline story mode is the Pioneers campaign — an open-world adventure where the Trailmakers (an elite society of engineers) help the population of Gregory, a community of peaceful frogs invaded by the evil BOTNAKs strip-mining their planet. The campaign unlocks blocks through missions, presents combat scenarios that require specific vehicle designs, and supports cooperative multiplayer through to its conclusion. Five dedicated sandbox maps cover space, water and ground environments for players who want pure creative tinkering. Race Island offers fourteen tracks with online leaderboards for players who'd rather drive than build. Combat across the game uses fourteen weapon types — miniguns, EMPs, laser blasters, rocket launchers, shotguns and more — and supports PvP in air, sea, ground or space arenas with up to seven friends. Multiplayer scales to eight players in every mode including the main story. Drop in and out of public lobbies, host private sessions, hang out and build together, test each other's vehicles, or share community-made workshop creations. The character customization extends to skins, colors and pattern combinations across both your driver and the block designs themselves. The builder is genuinely 'easy to learn, hard to master' — accessible to new players, equipped with depth for serious engineers.
GOAT OF DUTY
GOAT OF DUTY is a fast-paced multiplayer first-person shooter, and the premise is exactly what it sounds like: you are an armed goat fighting other armed goats. The game keeps things deliberately simple, with no convoluted metagame, no different characters to master and no skill combos, just devilish combat arenas, powerful weapons and fast, intense action, plus a heavy dose of silly humor. Goats make for nimble fighters: they are fast, can climb almost anything and jump very high, giving the deathmatches an old-school, no-nonsense feel of you and your skills against everyone else. Matches support 2 to 10 players across four modes, namely classic free-for-all, Gun Deathmatch, the team-based Herd Wars, and the chaotic Fus Ro Arena. Between fights, crazy goatstumes, goat dances and goat mechanics give you every opportunity to troll your friends when you bleat them in combat. A variety of maps push different playstyles, from a futuristic farm and distant-planet mountains to a desert, a horror well, a space station and a medieval village.
ICBM
ICBM places you in command of one of Earth's continental powers during a global nuclear standoff. The objective is brutally simple — destroy everyone else's cities while keeping your own population alive — and the simulation underneath gives you the full toolkit of cold-war and modern strategic nuclear forces to do it with. Twenty unit types, 12 distinct nuclear weapons, and 44 researchable technologies sit across ships, planes, missiles and silos. Strategic choice runs deeper than the obvious option of launching everything at once. You can saturate enemies with intercontinental ballistic missiles, lean on heavy bombers to deliver massive payloads, sneak submarines into unexpected positions for surprise strikes, or invest in tech rather than mass production. A strike planner lets you queue detailed orders in advance — specific targets, synchronized launch windows, coordinated suppression — so a wave of missiles arrives all at once and overwhelms enemy defenses instead of being picked off one by one. Diplomacy is a real layer rather than window dressing. You can share intelligence, technologies and silo locations with allies — and they can betray you the moment the math turns in their favor. Game speed scales to whatever pace you prefer, from contemplative chess-style planning up to a frantic exchange where contamination spreads as fast as the missiles do. Up to eight players support free-for-all, team and co-op multiplayer, with an ELO ladder for ranked play, and modding support out of the box covers maps, units, technologies and rules.
About Destruction
Метка Destruction отмечает игры, где разрушение окружения — заметная часть геймплея, а не косметический эффект. Стены ломаются, мосты падают, машины разлетаются на куски, кратеры остаются на месте взрывов. Это могут быть военные шутеры с разрушаемой геометрией, песочницы про взрывы, аркады с воксельным миром, RTS с боевыми лазерами по планетам — общее одно: уничтожение объекта меняет геймплейную картину.
Технологически разрушение — дорогое удовольствие, потому что движок должен пересчитывать освещение, физику и навигацию AI после каждого взрыва. Поэтому полноценная разрушаемость концентрируется в крупных проектах с инхаус-движками или в инди-песочницах, где условности позволяют срезать углы. В Battlefield 3 здания падают сценарно, по заранее заскриптованным точкам — иллюзия полной деформации. People Playground пользуется упрощённой 2D-физикой и позволяет отрывать конечности тушек NPC. BattleBit Remastered сделал воксельную разрушаемость своим УТП на массовом онлайне до 254 игроков.
Самый радикальный пример — <b>People Playground</b>, где геймплей построен вокруг физического разрушения как самоцели. BattleBit Remastered переносит battlefield-формулу с разрушаемыми домами в более скромный воксельный фрейм. Battlefield Bad Company 2 — тот самый момент, когда разрушение стало частью identity серии. Worbital — артиллерийская дуэль на планетах, где сами планеты можно расколоть на куски. DYSMANTLE превращает разрушение в песочницу с лутом из любого объекта на карте. Trepang2 ломает углы укрытий на лету, когда герой уходит в режим ярости.
Тематически близка метка Physics-Based — там разрушение и физика часто синонимы, особенно у инди-песочниц. Sandbox объединяет проекты с открытыми правилами, где разрушение становится одним из инструментов. И стоит смотреть Action — большая часть destruction-проектов укладывается в широкий боевик с упором на динамику и эффектную картинку.

















