Regular Human Workshop
System requirements for Regular Human Workshop
GeForce GTX 750 / TBA
Intel Core i3-530 @ 2.93GHz / TBA
4 GB / TBA
500 MB
Not required
About Regular Human Workshop
Regular Human Workshop is a 2D physics sandbox with no goals, no progression, and no objectives — just a toy box and a population of unusually well-simulated ragdolls. The headline feature is the ragdolls themselves: each one balances on two feet without falling, can be made to walk, sit, squat, or be pulled apart, and is endowed with surprisingly granular biological systems including blood circulation, consciousness states and pain sensation that all respond to whatever you do to them.
The physics layer extends beyond the ragdolls. Gravity is a given baseline, but specific levels carry their own unique gravitational types, and every object and effect in the game is designed to adjust to those variations. Slow motion is available at any time — for catching the moment a bullet passes through a ragdoll body, or watching an explosion turn a built structure into rubble at a pace the naked eye can actually parse.
The Input/Output system is what elevates the toy past the obvious appeal of breaking ragdolls. Almost every object can be connected to almost every other object via simple wires: press a button, the connected gun fires. The system is designed to be as easy to use as possible while supporting loop connections, which lets players build genuinely complex automated devices using detectors, sensors and other interactive objects. A save system lets you preserve favorite contraptions and paste them anywhere into a new scene.

