50 years
System requirements for 50 years
GeForce 6600 / TBA
Intel Core i5-7Y57 @ 1.20GHz / TBA
512 MB / TBA
150 MB
Not required
About 50 years
50 Years is a turn-based strategy game built as the antidote to the multi-hundred-hour 4X campaigns the genre is known for. You can finish a game — win, lose, or rage-quit — in a single evening, and the developers expect you to play many.
The strategic surface is recognisably 4X-shaped: pick a nation with unique abilities at the start, develop down multiple branching paths, balance economy and military, manage diplomatic situations. Beliefs are a core differentiator — combinations of belief, building, and creature choices shape your civilisation's identity and direct path to strength.
The early game is treated as one of the most interesting parts of the genre rather than an obstacle to skip past. Mistakes made in the opening turns can compound into late-game defeats, but the short total runtime means you simply play again, smarter, the next night.
Difficulty levels are well-tuned across normal (still fun) and hard (genuinely hard). Randomisation in scenario generation keeps decisions non-obvious between sessions. Zombie chickens — with their own sound effects — are a stated feature, which is the kind of detail that suggests the developers have a sense of humour about the genre they're shortening.

