
Type
4 Player Local
Games329
Tumblestone
Tumblestone — первый оригинальный action-puzzle за последние пятнадцать лет, полностью переосмысливающий жанр как глубокий, интеллектуальный опыт решения головоломок, который не забудешь. Соревнуйтесь с друзьями в мультиплеере или проверяйте себя в сюжетном режиме. Решайте постепенно всё более сложные и креативные головоломки, помогайте сосиске заводить друзей и узнавайте, что случилось с Tumblecrown. Интенсивный мультиплеер превращает «ещё пару партий» с друзьями в ночной марафон. Локальный мультиплеер до четырёх игроков за одним ПК, онлайн-мультиплеер с ранговым matchmaking и ботами (включая жёсткого Nightmare-бота для проверки). Сюжетный режим на 40+ часов с 10+ геймплейными модификаторами, challenge-головоломками и битвами с боссами. Аркадные режимы — расслабляющий Marathon, интеллектуальный Infinipuzzle и быстрый Heartbeat. Онлайн-таблицы лидеров, сотни уникальных квестов, статистика для сравнения с друзьями, десятки персонажей и окружений.
Lethal League Blaze
С зашкаливающими битами и безумным стилем Lethal League Blaze — самая напряжённая ball-игра, в которую можно играть онлайн до четырёх игроков. В Shine City антигравитационный мяч давно вне закона. Группа, продолжающая играть, получила прозвище Lethal League. Даже сейчас, когда спорт загнан в подполье, игроки и кланы соревнуются в Лиге ради вызова и уважения. Цель — побить соперников мячом. Вы управляете мячом, подбираете идеальный угол и используете специальные умения персонажа. Каждый удар ускоряет мяч, порой удваивая скорость до сокрушительных значений. Мяч можно окрасить в свой цвет, но на больших скоростях ситуация быстро меняется. Играйте локально с друзьями и врагами, в сингл-режимах или онлайн. До 4 игроков локально и онлайн, простое управление с высоким потолком мастерства (Smash, Bunt, Special Abilities, парирования, контр-броски, тонтон с таунтами), масса открываемых дополнений, Arcade и Story режимы, разные стили партий (HP, one-shot, очки, Strikers, Lethal Volley), а также крутые треки от Hideki Naganuma, Frank Klepacki, Pixelord, Bignic и Klaus Veen.
Ultimate Racing 2D
Ultimate Racing 2D is a top-down racing game built for breadth, packing 35 racing classes, over 300 cars and more than 45 visually striking tracks. Its extensive career mode lets you work your way up from karts all the way to formula racing. The variety is the draw. Tracks span international locations on every continent and include road courses, ovals, dirt ovals, historic circuits, karting tracks and ice speedways, while the racing disciplines cover open-wheel, oval, dirt, historic, touring cars and sports cars. You can drive everything from formula cars and motorbikes to trucks, supercars, stock cars, tractors, quads, karts, GT cars and speedway bikes. The game offers career, championship and quick race modes, with up to 20 cars on track at once. You can compete online with up to 20 players, race local multiplayer for up to eight, or build your own custom championship. Realistic car physics, pit stops, qualifying, boost options, weather effects, customizable teams and a spectator mode round out one of the better-looking 2D racers.
Move or Die
Move or Die is a 4-player party game built around a single core rule and constant chaos. The rule: if you stop moving, you explode. The chaos: every 20 seconds the entire game mode swaps to a different mechanic. 35+ rotating game modes — Jump Shot, Chainsaw Backstab, Rocket Run, and many more — each remix the controls, objectives, and threats. Special game-changing modifiers can be activated to bend the rules even further when you've memorised the standard rotation. The 20-second windows mean nobody has time to fully optimise before everything inverts. Local couch co-op for up to four players, online multiplayer against people worldwide, and offline bot battles for solo practice. Per-player skill differences are handled by both the short rounds and the random mode rotation — newcomers and veterans both have time to recover from a bad round. Daily Contributions are a community-wide global challenge unlocking exclusive items. Free content updates have continued for years post-launch, with new modes, characters, and features added regularly. Steam Workshop and a friendly level editor let players build and share their own modes, characters, mechanics, levels, and soundtracks.
Chronicon
Chronicon is a solo-developed isometric action RPG that has quietly grown into one of the deeper Diablo-style loot games available outside the AAA tier. The framing device — the Heroes of Old are honoured each year through the Chronicon, a magical device that lets a handful of chosen people relive their grand quests — gives the game a clean justification for its long campaign structure and its eventual descent into endgame grinding territory. Four distinct classes anchor the game: the Templar (heavy armour and divine power), the Berserker (raw melee fury), the Warden (ranged and hybrid combat), and the Warlock (sorcery and dark arts). Each class has over 900 skills, abilities and perks to learn and improve, which combine across multiple skill trees into the kind of build sandbox the genre lives or dies on. Item depth is similarly aggressive: 400-plus unique items with designed special powers, plus 700-plus with randomised enchants, qualities, build-changing effects and powerful set bonuses. Five large campaign acts cover the main story, with procedurally generated dungeons mixed in for variety, but the actual long tail is the endgame. Infinite Mastery ranks let characters keep progressing indefinitely, deep crafting (Enchanting, gem socketing, Empowering and rune inscription) gives you the tools to perfect your gear, and randomised endgame dungeons plus endgame-only crafting mechanics provide the grind targets. Local co-op for up to four players (with Xbox controllers), Remote Play Together support, Hardcore mode and full controller support round out the package.
Mystic Vale
Mystic Vale is a digital adaptation of the Origins award-winning deck-building card game from AEG. You take on the role of a druidic clan, using your blessings to heal the cursed Valley of Life, a task that demands both courage and caution, since wielding too much power can overwhelm the land. Its standout feature is the Card Crafting System. You start and play with the same 20 cards, but each card has three slots into which you add advancements bought from the field. Each advancement has different abilities and properties, and mixing them creates powerful combos, letting you keep improving and building your deck. A push-your-luck element rewards risk-takers but punishes a spoiled hand with a missed turn. The game is easy to pick up for newcomers yet challenging for genre veterans. You can practice against AI before heading online to public or private rooms, with cross-platform multiplayer across PC, Android and iOS, plus hotseat support for up to four players in one place, all wrapped in amazing artwork with subtle card animation.
Stick Fight The Game
Stick Fight: The Game is a physics-driven couch and online brawler built around the stick-figure aesthetic of late-90s flash animation. Two to four players spawn into a small arena, weapons drop from above at unpredictable intervals, and the round ends when only one stick figure is still moving. There is no single-player mode — the entire game is designed around other humans being in the room or in the lobby with you. Combat runs on the same procedural animation system that Landfall used in Totally Accurate Battle Simulator, so every punch, fall and ragdoll death has the same loose, surprising physicality. Weapons range from sniper rifles and snake guns to pistols, lasers and miscellaneous instruments that explode in ways the game refuses to telegraph clearly, and the level geometry is highly interactive — platforms collapse, lava floods, gravity flips, walls slide. A hundred official levels ship with the game, but the level editor and Steam Workshop are where most of the long-term play lives: more than a hundred thousand community-made stages, from precise duelling arenas to elaborate gauntlets that exist primarily to humiliate everyone in the lobby. Short rounds, hard pivots in mid-fight, and the fact that any stick can die to almost anything keep the game closer to a party loop than a competitive shooter.
Blazing Beaks
Blazing Beaks is a roguelite where being too greedy can prove fatal. Set in a bright, charming world, it sends armed birds blasting through swarms of mutants, monsters and other creepy foes, with secrets to dig up, mysteries to unpick and plenty of levels to roam. Artifacts are the central temptation: picking them up brings real consequences and makes you suffer for the power. Story mode is an explosive adventure of hunting invaders and tracing the origin of evil through procedurally generated levels, playable solo or in local co-op. It splits into Normal, Seeded for repeatable layouts, a fresh Daily run to compete on, and twisted Challenges, with ten playable characters whose unique abilities keep the action varied. Custom character mods can be created, shared and played. Tournament mode turns the game into local multiplayer for two to four players, with formats including last-beak-standing Deathmatch, One Gun where everyone shares a random weapon, Drop Hearts, Skull Keeper and a spear-throwing Hunting mode. Randomized levels and loot mean no two playthroughs line up.
Drink More Glurp
Drink More Glurp is a wacky physics-based, sports-ish, hot-seat party game set on a distant world where aliens have copied Earth's summer games and got everything slightly wrong. Having binge-watched Earth TV, the aliens are convinced that advertising is the most important part of any sporting event, so sponsors randomly seize control of events and twist them to fit their agenda, producing a chaotic galactic summer games like no other. You run, jump, throw and compete in crazy contests with up to 20 local players in Party Mode, or take on single-player Challenge Mode to climb the global leaderboards. You can watch replays of your friends flailing about or study top scores to refine your own athletic technique. With an almost endless number of event and sponsor combinations, every competition plays out differently, and just when you think you have an event figured out, you might get laser hands. The control scheme is simple but expressive: each of the athlete's arms is controlled independently with the controller's sticks, so you move and grab with each arm and nothing else, leaving room for competitive playstyles and unique techniques. One controller is all you need, and drop-in, drop-out and defer-turn features keep the action going, making it a great spectator game full of shouting and cheering.
Super Mega Baseball 3
Super Mega Baseball 3 is Metalhead Software's third entry in their cartoon-flavored but mechanically rigorous baseball simulator, and the version that finally gave the series the management and online infrastructure to match its on-field gameplay. The headline additions are a full Franchise mode — with player development, aging, retirement, and free agent signings across multiple seasons — and the new Online Leagues mode that lets friends organize cross-platform leagues together. The on-field gameplay introduces deeper simulation systems. Pickoff and stealing mechanics, wild pitches and passed balls, designated hitters, and situational player traits that activate in specific game contexts all add layers of strategic depth previous entries didn't have. The difficulty curve remains the franchise's signature strength — fluid gameplay that scales seamlessly from beginner to beyond-expert, meaning two players of wildly different skill levels can still enjoy the same matchup. Fourteen detailed ballparks each feature distinct day, night and alternate lighting conditions, and the visual upgrade over previous entries is substantial. The customization suite covers season length and structure, team names, uniforms, logos, player names, appearances and attributes — letting players construct their ideal leagues from scratch. Cross-platform play threads through Pennant Race, Franchise and the new Online Leagues mode, with the Standardized Season and Elimination modes locking attributes for leaderboard-driven competition. A free demo offers unlimited Pennant Race online play plus exhibition games against AI.
TowerClimb
TowerClimb is a difficult procedurally generated platformer with roguelike elements, five years in the making by brothers Davioware and Quazi. The fantasy world's premise: enormous and mysterious towers of ancient unknown origin stand above humanity, extending to the heavens. Humans climb them out of curiosity, usually dying. You play one of those humans, weak but driven by iron will to reach the top. Each man's adventure is different. Run, climb, jump, swim and fly your way up the tower's atmospheric and lethal worlds, using items and resources found along the way. The platforming mechanics combine tight responsive controls with climbing mechanics that demand surroundings awareness and continuous planning for the next ascent. Different worlds introduce new mechanics, forcing your playstyle to evolve as you go higher. A screenshot of every man's death is saved alongside the cause of death, tracking every attempt across hundreds of failures. Bonus modes unlock on top of the main game. Local multiplayer supports up to 25 simultaneous players, though only 4 controllers (Xinput limitation) are natively supported, with remaining players using the keyboard. Random events, rare items and reshuffled levels keep every session fresh.
Worms Reloaded
Worms Reloaded continues the turn-based comic mayhem ten years after Worms Armageddon. Up to four player online and offline multiplayer, voice support, a raft of new weapons (Super Bunker Buster, Ferrets, Poison Strike, Worship, Sentry Gun, Electromagnet, Buffalo of Lies, and persistent fire), and the return of iconic classics including Armageddon, Concrete Donkey, Napalm Strike, and the Holy Hand Grenade fill the arsenal. The single-player experience runs deep: Campaign mode with 35 single-player missions plus 30 in the Warzone Campaign tuned for advanced players, Bodycount mode where one worm survives endless spawning enemies, Training mode with tutorials and firing ranges, and races, deathmatches, fort games, and puzzles throughout. Massively increased customisation covers worm skin appearance, victory dances, gravestones, voices, HUD, title, and over 70 different hats. Over 70 speechbanks (50 remastered from classics, 20+ new including the insane Cheese set). The fully featured landscape editor returns bridges, supports vertical landscapes, and lets you share custom levels online. 13 HD graphical themes generate millions of random levels; widescreen support, optional blur effects, and 16 specially designed forts back the visual upgrade.
Wargroove
Wargroove is a richly detailed return to retro turn-based combat, a strategy game for up to four players. When war breaks out in the Kingdom of Cherrystone, the young Queen Mercia must flee her home, and the only way to save her kingdom is to travel to new lands in search of allies, meeting friends and sinister challenges along the way. Commanders are at the heart of the game, with a vibrant cast of 12 or more characters across four warring factions: the Cherrystone Kingdom, Heavensong Empire, Felheim Legion and Floran Tribes. Each commander can unleash a unique ultimate move called a Groove once their meter fills to 100%, and every Groove changes the battlefield in an entirely different way. A campaign mode follows the inexperienced young Queen through animated pixel-art cut-scenes and dynamic battles. The game is easy to pick up but deep to master, and it puts powerful creation tools in your hands: in-game editors let you craft custom maps, cutscenes and story-driven campaigns with sub-quests and plot twists, then share them online or download other players' creations. It also offers local and online multiplayer skirmishes with competitive and co-op play, an Arcade mode of quick successive bouts, a Puzzle mode where you must win in a single turn, and secrets and unlockables. The free Double Trouble expansion adds a co-op campaign and the roguish Outlaw faction.
Flat Heroes
Flat Heroes condenses platforming and dodging down to four verbs - run, jump, dash, attack - and builds 300 handcrafted levels around them. Each room throws geometric hazards at you with escalating intensity, and the controls stay smooth enough that the difficulty feels earned rather than cruel. The minimalist visual language pays for itself in clarity. Every threat reads instantly, leaving the brain free to plan routes and time dashes through patterns that increase in density and meanness. Ten unique final bosses anchor the campaign's pacing. Local co-op for up to four players is the centerpiece. The same levels become collaborative survival exercises with friends, while versus modes flip the design into direct competition. Endless survival levels with daily challenges and leaderboards keep the post-campaign grind fed.
Ragnarock
Ragnarock puts a hammer in each hand and tells you to drum your way across the open sea. You're a Viking captain whose longship moves only as fast as the runes coming down the lane are struck in time. Perfect hits build combo energy in the hammers, and once charged, the hammers can be slammed down for a speed boost. The race is against rival ships, and the goal is the leaderboard. The base game ships with 46 songs across genres that overlap with the Viking theme — Celtic rock, pirate metal, Viking power metal, the catalogue of bands like Alestorm, Gloryhammer and Electric Callboy. Seven DLC packs add 49 more tracks from Sabaton, Nightwish, The Offspring, Miracle of Sound and others. Custom song support extends the library indefinitely; the community has produced over 4,500 player-made tracks and counting. Three difficulty levels exist for every song, which keeps the game approachable for new drummers and demanding for skilled ones. Solo mode lets you race against ghost ships of your own best runs. Multiplayer covers public or private online PvP for up to six players, local split-screen for up to four, and cross-platform play that pools PC and VR users into the same lobbies. Achievement medals and the leaderboard rank everyone who plays seriously. The environments are stylized Nordic landscapes inspired by Viking mythology. The whole package is genuinely fun without VR — the drumming feels good on a controller or keyboard — and it scales up significantly in VR, where the swing of the hammers becomes physical effort. Easy to learn, hard to master, and one of the more genuinely social rhythm games on the platform.
Tennis Elbow 4
Tennis Elbow 4 succeeds Mana Games' Tennis Elbow 2013, which built a long-standing reputation as one of the most rigorous tennis sims on PC. The fourth game rebuilds ball, strike and player physics from scratch, putting more weight on positioning, anticipation and risk management than reflex timing. The World Tour mode is the centerpiece: over 3500 players competing in more than 400 tournaments per year, from junior qualifications to Grand Slam finals, in singles and doubles. The timeline runs from 1973 for men and 1983 for women all the way to 2042, with full ranking systems. Darren Kilfara, voice of Tennis TV, provides commentary. Nine court surfaces (clay, green clay, grass, hard, blue-green hard, classic synthetic, NewLine synthetic, indoor hard, indoor synthetic) each have specific rebound profiles. Twenty-one stadiums, six difficulty tiers split into ten sublevels each, seven camera modes and split-screen round it out. Online is peer-to-peer, so CGNAT users may not be able to host.
Jamestown
Jamestown: Legend of the Lost Colony places its alternate-history fantasy on Mars — specifically a 17th-century British colony struggling to hold a position on the red planet. The conceit is played straight, with pixel-art ships drawn in the style of period engravings and a story scripted by Final Form Games as a doomed colonial expedition rather than a pulp space opera. The shoot-em-up itself sits firmly in the neo-classical arcade tradition: vertically scrolling, twin-stick optional, with handcrafted bullet patterns rather than procedurally generated chaos. Four players can fight on the same screen, and the co-op mechanics — Vaunt charges shared across the party, deaths revivable by teammates — are designed into the scoring system rather than bolted onto a solo game. Multiple ship classes give players distinct loadouts, and difficulty scales across Normal, Difficult, Legendary, and Judgement tiers, the last of which is closer to a stress test than a difficulty setting. The result is a shooter that's accessible enough for a casual two-player session and demanding enough that top-tier scoring runs have remained competitive years later.
Tape to Tape
Tape to Tape pulls hockey out of its standard sports-sim setting and drops it into a roguelite framework. You play as the newly appointed captain of a ragtag team on a journey to restore hockey to its former glory, hiring superstars, recruiting benchwarmers, discovering synergies between players, choosing new abilities, and (when necessary) bribing the referees with sweet maple syrup. The combat layer is modern precision crossed with 90s-style fast-paced action — bone-crushing body checks, stellar saves, and a dynamic puck physics system that produces organic and emergent battles on the ice. Goaltenders react to deflections and rebounds, players physically check each other off the puck. There's no penalty for losing a tooth. Progression spans the roguelite run-and-die structure. Losing isn't the end — between runs you visit the mighty Blademaster to permanently upgrade your hero for the battles ahead. Over 40 different teams each carry unique synergies and colorful players. Local couch and Steam Remote Play multiplayer supports up to 10 players in tournament, play-now, or shootout modes. The co-op campaign is a roguelite hockey experience unlike anything else in the sports-game genre.
Charlie Murder
Charlie Murder is a beat-'em-up RPG hybrid from Ska Studios (Salt and Sanctuary, Dishwasher) and was originally released in 2013 on Xbox 360 before reaching Steam. The premise is appropriately ridiculous: it's a punk rock apocalypse, and the embattled punk band Charlie Murder is the world's best chance against rival death metal band Gore Quaffer and their legions of evil. Up to four players form the band — five playable characters in total, each a member of the group. Combat is street brawler at heart, with the depth and progression of an action RPG layered on top. Loot drops constantly from defeated enemies; gear buffs your stats and makes your character look excellent simultaneously. Fans, earned by impressing the world with your performance, unlock powerful finishers and team-up moves. The game's signature systems are appropriately on-brand. Tattoos channel Anar-Chi — a punk-flavored chi system that lets the band call on supernatural abilities. Mysterious relics of modern myth hide across the levels for players who want to dig deeper into the world's specific brand of mythology. The visual style is Ska Studios' familiar inkbrush aesthetic, dialed up to punk-flier energy. The game is short, dense and aggressively committed to its tone. For anyone who came up on Castle Crashers, Streets of Rage or the harder edge of the indie beat-'em-up scene, Charlie Murder occupies the genre's specific intersection of fun coop combat and tight character-building. The number of enemies on screen scales with party size, so the chaos genuinely grows with friends joining.
Murder Miners
Murder Miners was the #1 rated Xbox Live Indie Game, brought to PC with weekly community playdates still active. The core gameplay is Halo-inspired with a 3-shot-kill pistol, wall-jumping, unlimited sprint, multi-directional dashing, and alt-fire modes. Spawn-with-weapons or pickup-only options accommodate both modern loadout play and classic arena shooter style. The unique Infection mode starts one player as a zombie tasked with infecting all others. Humans use the Minergun to build forts; zombies dig through walls and use a tentacle grab to reach high places or pull players in. The signature mechanic is feasting on player corpses to level up your zombie. Up to 30 players can join a single match, and the developers' weekly JForce playdate typically fills the full lobby for intense last-man-standing rounds. Online co-op map making with completely destructible maps means the Minergun handles fort defense and level creation alike. Almost every popular map you can think of has been remade by the community and shared via Steam Workshop. A sequel, Murder Miners X, is in development.
About 4 Player Local
4 Player Local собирает тайтлы, которые держат до четырёх человек одновременно на одной системе. Без интернета, без аккаунтов, без матчмейкинга — четыре геймпада, один экран, один игровой ритм. Это специфический подвид couch-формата: трое и больше — другая динамика, другие столкновения, другая громкость в комнате.
Главное ограничение тут — экран. На четверых либо делят его на четверти, либо строят арену так, чтобы все умещались в один общий вид. Камера и масштаб уровней проектируются под этот режим, а не под одиночную кампанию с прикрученным мультиплеером. Балансные правки тоже специфичны: то, что играется на двоих, на четверых превращается в хаос с противоположной кооп-логикой. Мини-игровая природа большинства тайтлов отсюда — не случайность, а <b>следствие дизайна</b>.
Move or Die и Stick Fight: The Game — флагманы хаотичной четырёхместной арены с физикой и постоянной случайностью. Lethal League Blaze добавляет ритм-спорт: четверо игроков отбивают мяч с растущей скоростью. Drink More Glurp — мини-олимпиада в духе Mario Party. Worms Reloaded — пошаговая артиллерия, где все четверо ждут своего хода. Tumblestone — кооперативная головоломка в горизонтальной куче пузырей. Super Mega Baseball 3 закрывает спортивную нишу с поддержкой полного couch-расклада.
Прямой родитель — Local Co-Op, у которого нет привязки к четырём игрокам, и Local Multiplayer, объединяющий любые форматы за одним устройством. На стыке стоит Split Screen — техническая реализация, без которой большинство четырёхместных проектов попросту не работали бы.



















