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Clair Obscur: Expedition 33

Пошаговая RPG с реал-тайм механиками в декорациях фантастической Belle Époque-Франции. Раз в год Художница просыпается, рисует на монолите проклятое число — и все, кому исполнилось столько же лет, обращаются в дым. Завтра она напишет «33», и в это утро отправляется последняя миссия: уничтожить Художницу, чтобы она больше никогда не рисовала смерть. Это — Expedition 33. Комбат — эволюция жанра JRPG. Поверх классического пошагового боя работают реал-тайм действия: можно уворачиваться, парировать и контратаковать в реальном времени, выстраивать комбо, ловя ритм атак, и целиться по уязвимым точкам через свободное прицеливание. Билд каждого экспедиционера собирается под собственный стиль через снаряжение, статы, скиллы и синергии в группе. История ведётся через Гюстава, Маэль и их спутников. У каждого свой характер, и команде нужно научиться работать вместе на фоне приговора, висящего над всеми. Мир — сюрреалистичный сборник пейзажей: остров Visages, забытое поле боя и десятки скрытых уголков с тайнами и побочными квестами. По карте мира помогают перемещаться легендарные существа-спутники, открывающие новые методы передвижения и потайные зоны. Это дебют студии Sandfall Interactive на Unreal Engine 5 с роскошной картинкой и пронзительным саундтреком.

Tags
SingleplayerActionAdventureIndieRPGPoint & ClickStory RichFantasy
Release date
Developer
Sandfall Interactive
Publisher
Kepler Interactive
Rating
star9.2
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Tails of Iron II: Whiskers of Winter

Tails of Iron 2: Whiskers of Winter — продолжение признанного action-RPG. Вы играете Арло, наследника Warden of the Wastes, и отправляетесь в обширное снежное королевство севера, где после великой войны крыс и лягушек просыпается древнее зло. Тёмные Крылья — крылатые монстры с чёрными крыльями и сталистыми клыками — ждут в северных землях, и месть они готовят основательную. Геймплей — фирменная для серии soulslike-боёвка. Точные парирования, перекаты, тяжёлые казни, и арсенал из апгрейдабельного оружия от копий и луков до тяжёлых булав. Можно вкладываться в ловушки и продумывать тактически, а не лезть в чистый размен ударов. К этому добавлена новая магическая система Elementa: молния, яд, огонь и лёд — мощные стихийные приёмы, способные перевернуть исход арены. Вы охотитесь на гигантских монстров ради редких ресурсов, ремонтируете и расширяете собственное поселение, объединяете разрозненные кланы и постепенно раскрываете тяжёлую тайну крови и короны. Полностью озвучивает игру Дуг Кокл, голос RPG-легенды Геральта, и его манера хорошо ложится на этот суровый северный нарратив. Сложности три, переключаются в любой момент.

Tags
SingleplayerActionAdventureIndieAtmosphericRPG2DStory Rich
Release date
Developer
Odd Bug Studio
Publisher
United Label
Rating
star9.0
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The Wreck

The Wreck is a mature 3D visual novel about sisterhood, motherhood, grief and survival. At 36, Junon's life is in pieces: her career has stalled, she is emotionally numb, and her personal life is falling apart. Everything comes to a head when she is called to the ER to find her estranged mother in critical condition. This is the most important day of Junon's life, and unless something changes, it might be her last. The game moves across three threads. You relive the past, experiencing Junon's memories and piecing together her story, including the tragic secret at its center. You alter the present, using your understanding of her trauma to change how she navigates the day, unlocking new dialogue options and healing broken relationships. And you embrace the future, helping Junon find peace with herself and discover the humor, beauty and hope that exist even on life's bleakest days. The game is fully dubbed in English.

Tags
SingleplayerAdventureIndieAtmosphericPoint & ClickStory RichCasualFemale Protagonist
Release date
Developer
The Pixel Hunt
Publisher
The Pixel Hunt
Rating
star8.9
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Bramble The Mountain King

Bramble: The Mountain King is a third-person adventure steeped in dark Nordic folklore. Olle, a small boy, and his older sister sneak out at night, fall through a sinkhole, and find themselves in the magical, dangerous land of Bramble. A massive troll abducts the sister almost immediately, leaving Olle alone, terrified, and forced to grow up much faster than he should — and that emotional throughline is the spine the rest of the game hangs on. The world is beautiful but quietly hostile. Forests, caves and mountain passes are populated by creatures pulled from Scandinavian folklore, and many of them are not what they first appear. The game makes clear deliberate distinctions between what to approach and what to hide from, and most of the moment-to-moment play is about reading the situation correctly before committing to action. The visual presentation leans heavily into atmosphere — high-end environment work, dim lighting, tense audio — and the boss encounters with the larger mythical creatures are designed as epic-scale set pieces. A fragment called the Spark of Courage grants Olle abilities he needs to survive the worst of what Bramble contains, but the game frames courage as something that can corrupt when it isn't paired with kindness, and the choices about how Olle fights — or whether he fights at all — ripple into what kind of person he becomes by the end of the journey. The studio, Dimfrost, built the game around the felt experience of a Nordic fairy tale told to children with the dark edges intact, and the final result delivers on that brief.

Tags
SingleplayerActionAdventureIndieAtmosphericPoint & ClickStory RichFantasy
Release date
Developer
Dimfrost Studio
Publisher
Dimfrost Studio
Rating
star8.9
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Viewfinder

Viewfinder hands you an instant camera and a problem: a chasm, a missing platform, a power source on a ledge you can't reach. The camera's trick is that anything photographed can be printed and then placed back into the world as physical, walkable, climbable geometry. Photograph a bridge somewhere it exists, walk to where you need a bridge, place the photo, and the bridge becomes real where you put it. The rules grow more interesting the further you go. You can photograph paintings and turn them into terrain. You can use sketches, postcards and screenshots in the same way. The world's perspective rules, scale rules and orientation rules are all open to manipulation through the right photograph placed in the right spot — the puzzles teach you the system one quiet trick at a time until you're routinely doing things that shouldn't be possible. Multiple hub worlds are linked by cohesive themes but each layers in its own complications and twists on the core idea. Exploration doubles as learning: you discover both new uses for the camera and the larger fiction about why this world exists and who built it. The narrative is player-driven enough that newcomers can stay close to the puzzles, while players who want to dig in will find a substantial story underneath. The whole experience is single-player and runs several hours longer than most one-mechanic puzzle games — Viewfinder keeps finding new corners of its central idea right up to the end, which is exactly what a game built on this premise needs to do.

Tags
SingleplayerAdventureIndieAtmosphericStory RichPuzzleSci-fiExploration
Release date
Developer
Sad Owl Studios
Publisher
Sad Owl Studios
Rating
star8.9
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What Remains of Edith Finch

Обладатель приза «Лучшая игра» BAFTA Game Awards 2018, а также наград за лучший сценарий на GDC 2018 Choice Awards, 2018 SXSW Gaming Awards и The Game Awards 2017, What Remains of Edith Finch — сборник странных историй о семье из штата Вашингтон. В роли Эдит вы исследуете огромный дом Финчей в поисках историй, пока она погружается в семейную хронику и пытается понять, почему осталась последней из рода. Каждая найденная история даёт прожить жизнь очередного родственника в день его смерти — от давнего прошлого до наших дней. Геймплей и тональность историй настолько разные, насколько разными были сами Финчи: объединяет их только вид от первого лица и то, что каждая завершается смертью героя. Это игра о том, каково это — быть смиренным и поражённым масштабом и непознаваемостью окружающего мира. Создана студией Giant Sparrow, авторами первого лица рисованной The Unfinished Swan.

Tags
SingleplayerAdventureIndieAtmosphericStory RichPuzzleExplorationFirst-Person
Release date
Developer
Giant Sparrow
Publisher
Giant Sparrow
Rating
star8.9
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The Last Campfire

The Last Campfire — приключение, история затерянного огонька, застрявшего в загадочном мире и ищущего смысл и путь домой. Отправляйтесь всё дальше в земли за тёмным лесом, преодолевая все препятствия. Открывайте красивую дикую природу, населённую потерянными обитателями, странными существами и таинственными руинами. Обретайте надежду и несите её в путешествии, чтобы зажечь Последний костёр. Уникальная история от небольшой студии — Hello Games и творческих людей, стоявших за LostWinds.

Tags
SingleplayerActionAdventureIndieAtmosphericRPGPoint & ClickStory Rich
Release date
Developer
Hello Games
Publisher
Hello Games
Rating
star8.9
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Metal Hellsinger

Metal: Hellsinger — ритм-FPS с ордами демонов, мощным арсеналом и ударным металом в саундтреке. Вы играете за Безымянную — полудемона, одержимого местью, — и пробиваетесь сквозь восемь адов, чтобы достичь единственной цели: отмщения. Каждый выстрел и удар в такт музыке усиливает вашу мощь и поднимает комбо, а сам саундтрек становится всё плотнее с каждым новым слоем: чем лучше вы попадаете в ритм, тем громче и жёстче звучит трек. Девять гимнов от легенд metal-сцены ждут, когда вы их «заслужите». Сражения ведут вас к эпической финальной схватке с Красной Судьёй. В арсенале — разрушительное оружие и способности, раскрывающиеся по мере прохождения. Это игра, в которой вы буквально играете музыку крови.

Tags
SingleplayerActionAdventureAtmosphericFantasyShooterFirst-Person3D
Release date
Developer
The Outsiders
Publisher
The Outsiders
Rating
star8.8
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Hue

Hue is built on a single mechanic with unusually deep implications. You rotate a color wheel that changes the background color of the entire world, and any object the same color as the background disappears. Pink platforms vanish when the sky turns pink; yellow walls open when you shift the world yellow. Fiddlesticks Games layered the mechanic into a story about Anne, a colorblindness researcher who has disappeared, and Hue, her son, picking up fragments of her work and learning to perceive color for the first time. The narration — voiced by Anna Acton and Matthew Wade — is heartfelt rather than puzzle-padding, threading themes of loss and remorse through the otherwise abstract environments. The art is strict silhouette against bright single-color backdrops, with over 30 original tracks composed for the game. Full colorblind support uses symbols as a secondary cue alongside hue, so the central mechanic works for players who can't distinguish the colors themselves. The puzzles ramp from individual obstacles to whole rooms whose layout exists only when you can see — or remove — the right hue.

Tags
SingleplayerActionAdventureIndie2DStory RichCasualPuzzle
Release date
Developer
Fiddlesticks Games
Publisher
Fiddlesticks Games
Rating
star8.8
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Beacon Pines

Beacon Pines — милое и жутковатое приключение, разворачивающееся внутри загадочной книги. Вы одновременно и читатель этой книги, и её главный герой — мальчик Лука. Со старым складом в городке происходит что-то странное, и, кажется, лишь Лука и его друзья это замечают. Тайно выбирайтесь по ночам из дома, заводите новые дружбы, раскрывайте скрытые истины и собирайте слова, способные изменить судьбу. Пока Лука расследует странные события в Beacon Pines, вы собираете особые золотые амулеты, на каждом из которых выгравировано слово. Их можно использовать в ключевых поворотах сюжета, чтобы заполнить пропущенное слово и кардинально изменить дальнейшие события. В роли читателя вы ориентируетесь по повествовательным развилкам с помощью «Хроники» — интерактивного дерева истории, которое ветвится и растёт вместе с вашими выборами. Исследование одной линии открывает новые амулеты для другой, и вам придётся перескакивать между совершенно разными версиями истории, чтобы докопаться до тайн городка.

Tags
SingleplayerAdventureIndieAtmosphericRPGPoint & ClickStory RichCasual
Release date
Developer
Hiding Spot
Publisher
Hiding Spot
Rating
star8.8
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The Silent Age

The Silent Age is a post-apocalyptic point-and-click adventure that pairs an unlikely protagonist with a high-stakes premise. Joe is a simple janitor whose job is mostly fluorescent lighting and toilet repairs — until a mysterious time-travel device lands in his hands, given to him by a dying man from the future, and he learns that humanity will be extinct in 40 years unless he can figure out what went wrong. The gameplay alternates between two specific time periods. The groovy present of 1972 — Earth's last good year, full of bell bottoms, lava lamps and easy listening — and the desolate post-apocalyptic future of 2012, where humanity has vanished and the empty world is full of mysteries about what happened. Use the time travel device to switch between them mid-puzzle, gather objects in one era and use them in the other, and solve the puzzles that gate access to the truth. Ten chapters run through unique locations, characters and puzzles. The minimalist art style is bold and stylish, presented in stunning Ultra HD across the Steam version. Immersive character voiceovers and captivating storytelling carry the experience between puzzle moments. A cast of complex characters, each with their own personalities and agendas, appears across both time periods — sometimes the same person decades apart, with everything that implies. For anyone who likes point-and-click adventures with real narrative weight and a tight runtime, The Silent Age delivers exactly the experience the genre promises. Originally a mobile success with over seven million downloads, the Steam version is the most complete version with all the visual and quality-of-life improvements the platform allows. Can a seemingly ordinary Joe rise to the challenge and become the hero humanity needs? You'll have to play to find out.

Tags
SingleplayerAdventureIndieAtmosphericRPGPoint & Click2DStory Rich
Release date
Developer
House On Fire
Publisher
House On Fire
Rating
star8.8
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The Tale of Bistun

The Tale of Bistun centers on a stone-carver with no memory, making his way up the formidable heights of Mount Bistun. He must cut down hordes of monstrous enemies with quick melee strikes and potent magic, crossing between the waking world and a strange realm of lost memory called the Revelations Realm in search of answers. All the while, a mysterious voice keeps urging him on, narrating each move he makes and watching his progress through this lovely but blight-ridden country. The game reworks the Persian legend of Khosrow and Shirin, a romantic epic poem dating back to the 1100s, into a story of love, of loss and of adventure, in a land where magic and bravery collide. You climb the lethal slopes and cut a path through a stunning world that conjures ancient Mesopotamia back into being, hacking and blasting through hordes with tactical melee and fierce magic. You can also carve out your own tale, cutting your own engravings, after the fashion of the Behistun Inscription, to set down your story for the world.

Tags
SingleplayerActionAdventureIndieAtmosphericStory RichExplorationAction-Adventure
Release date
Developer
Black Cube Games
Publisher
Black Cube Games
Rating
star8.8
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Superliminal

Superliminal is a first-person puzzle game built around a single unusual rule: an object becomes whatever size it appears to be from your perspective at the moment you let go of it. Grab a chess piece held at arm's length and release it close to the camera and it lands as a refrigerator; do the inverse and it shrinks. The whole game is structured around what that rule lets you, and the level designers, do. The framing is a dream-therapy programme. After dozing off at 3am to an infomercial for Dr Pierce's Somnasculpt, you wake up inside the experimental treatment itself, with Pierce's recorded voice guiding you toward an exit while his AI assistant has its own, less helpful agenda. The dreamscape unravels in stages — clean hotel hallways early on, increasingly abstract architecture later — and the puzzles get steadily more willing to break their own rules. The Pillow Castle team layered extras over the campaign after launch. Developer commentary runs throughout the game with notes on construction and history; a Challenge Mode scores each level on time, grabs and jumps and was added in response to the speedrunning community that latched onto the game; and experimental Steam Workshop support lets you import arbitrary 3D objects to mess with under the perspective system.

Tags
SingleplayerActionAdventureIndieMultiplayerStory RichCo-opPuzzle
Release date
Developer
Pillow Castle
Publisher
Pillow Castle
Rating
star8.8
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Still There

Still There is a story-driven psychological adventure game about lingering grief, technical puzzles, wacky AIs and dark humor. Every day is the same aboard the faraway Bento space-lighthouse, until a mysterious emergency radio transmission breaks the routine forever. You play Karl Hamba, the station's sole operator, who earns a living monitoring and repairing the Bento's core systems alongside Gorky, his onboard artificial intelligence. The game asks you to study your environment to understand the station's complex functions, report back to your inept employers, and gradually discover your true purpose, all while confronting, consoling and confessing through dialogues with rich and compelling characters in a humane sci-fi mystery. Between daily tasks there is plenty to occupy you: challenge Gorky to chess, nurture a pet tuatara, or recycle your own urine into another meal. The Bento is brimming with detail and odd ways to interact with everything you see, and the story keeps asking a single hard question: how far is far enough?

Tags
SingleplayerAdventureIndieAtmosphericPoint & Click2DStory RichSimulator
Release date
Developer
GhostShark
Publisher
Iceberg Interactive
Rating
star8.8
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The Stanley Parable Ultra Deluxe

The Stanley Parable: Ultra Deluxe is an expanded reimagining of the 2013 first-person exploration game, with everything from the original preserved and a substantial new layer of content layered over it. The setup is unchanged: Stanley, an office worker whose only job is to press buttons in the order he's told, discovers one day that all of his co-workers have vanished, and goes looking for an explanation. Kevan Brighting's omniscient narrator follows him every step of the way, with opinions about what Stanley should be doing. The game's central trick — choice, the appearance of choice, the rules of how games communicate intent — is left intact, and the original network of endings, contradictions and self-referential dead ends is still there to be found by players who never reached them. Ultra Deluxe extends that labyrinth with new content, new choices and new secrets, much of which is built specifically around the premise that you (or the wider audience) have played The Stanley Parable before. The new material has opinions about that fact. Visually the game has been upgraded to reflect modern hardware without losing the original's tone, which is roughly the level of preservation a faithful Ultra Deluxe needs. Accessibility additions cover localisation of in-world text, colourblind options and content warnings. What the game has always been about — the gap between what you're told you're doing and what you're actually doing — is now both about the original game and about the version of yourself who played it more than a decade ago.

Tags
SingleplayerAdventureAtmosphericStory RichSimulatorCasualExplorationFirst-Person
Release date
Developer
Crows Crows Crows
Publisher
Crows Crows Crows
Rating
star8.8
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DISTRAINT 2

DISTRAINT 2 is the sequel to Jesse Makkonen's small Finnish psychological horror adventure, picking up Price, the protagonist of the first game, after the events that defined his earlier collapse. The setup is direct — Price sold his humanity to secure a partnership at the leading firm McDade, Bruton & Moore, and the sequel is largely about whether anything of him can be recovered, or whether the choices he made are simply going to be the rest of his life. The gameplay is intentionally minimal. You move left and right through hand-drawn 2D side-scrolling environments, collect inventory items, and solve puzzles to advance the story. The interface is stripped down to almost nothing on screen so that the focus stays on the writing, the atmosphere and the soundtrack. Carefully composed music written specifically for each situation does much of the emotional work, and the sound design carries a quiet dread that the visuals — restrained, often beautiful in their bleakness — refuse to undercut. The tone leans heavily on the horror register but knows when to release pressure with dark humour, and the story rewards players who pay attention to the surrounding details rather than rushing the puzzles. Hand-made in Finland by a solo developer with no asset-flip shortcuts, the game runs short — most players finish in three to four hours — and the brevity is the point. It says exactly what it intends to say, in the order it intends to say it, and then stops.

Tags
SingleplayerAdventureIndieAtmosphericPoint & Click2DStory RichPuzzle
Release date
Developer
Jesse Makkonen
Publisher
Jesse Makkonen
Rating
star8.8
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The Stanley Parable

The Stanley Parable is a first-person exploration game where almost nothing works the way it should. You play as Stanley, an office worker whose colleagues have vanished, and you're guided by a narrator (the unmistakable Kevan Brighting) who tells you what Stanley does — except when Stanley does something else. The friction between what the narrator wants and what you choose is the entire engine of the game. There is no combat. There are no puzzles in the conventional sense. The verbs available to you are walking, opening doors, pressing buttons. What turns those simple choices into a game is how the narrator reacts to each one — sometimes encouraging, sometimes scolding, sometimes redirecting the entire world in response to your refusal to follow the script. The game has many endings; some take minutes to reach; some require running specific sequences of decisions that the narrator never anticipated. The writing is the standout. Each path through the game is fully voiced, fully written, and carries its own meditation on free will, narrative authority, the contract between player and designer, and what video games are actually doing when they tell you what to do. Contradiction follows contradiction; the rules of how games should work are broken, then broken again; meaning slowly emerges from the paradox. This is the 2013 standalone built from the award-winning 2011 Source mod of the same name. The standalone version brings new content, new ideas and a complete visual overhaul over the mod. A free demo with original content separate from the main game is also available, and the developer recommends it as the best way to understand what The Stanley Parable actually is before deciding whether to dive in further.

Tags
SingleplayerAdventureIndieAtmosphericStory RichCasualPuzzleExploration
Release date
Developer
Galactic Cafe
Publisher
Galactic Cafe
Rating
star8.8
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The Bookwalker Thief of Tales

The Bookwalker: Thief of Tales casts you as Etienne Quist, a writer who lost his ability to write after being convicted of a crime he doesn't want to talk about. A criminal boss offers him a deal to restore his talent: dive into specific books, steal legendary items from their stories — Thor's Hammer, Excalibur, others — and bring them out into reality. The gameplay alternates between Etienne's small apartment in the real world and the book worlds he enters as a Bookwalker. Each book has its own rules, challenges, and inhabitants — medieval prisons, snow-capped mountains, futuristic spaceships. You can persuade, deceive, or fight your way past anyone who stands between you and the artifact. The book inhabitants are not real... or are they? The question is genuinely open. A sentient caged page becomes Etienne's partner-in-crime and advisor across the campaign. Puzzles often require carrying items between the real and book worlds — a crowbar from your apartment might unlock a chest in a book, an item from a book might solve a problem in your kitchen. The ink-manipulation mechanic adds a third axis of object interaction, letting you reshape elements within the book itself.

Tags
SingleplayerActionAdventureIndieAtmosphericRPGPoint & ClickStory Rich
Release date
Developer
DO MY BEST
Publisher
DO MY BEST
Rating
star8.8
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Jusant

Jusant is a climbing game in the most literal sense — an action-puzzle adventure where the entire campaign is the ascent of a single, immeasurably tall tower. You move at your own pace, manage stamina across reaches, and gradually master the climbing tools you've been given to move higher, accompanied by a small watery companion called the Ballast. The core mechanic is grip management. Each hand grips independently, your stamina meter ticks down while you're holding on, and tools (pitons, ropes, anchors) extend what you can attempt. The puzzle layer is about reading the rock face — which holds are safe, which can be reached, when to plant a piton to break the climb into segments. Failure isn't punishing; falling means losing some progress on the current pitch, not dying. The tower offers diverse biomes as you ascend. Arid, windy slopes give way to tunnels lit only by bioluminescence, then to other zones with their own atmospheric character. Each biome introduces new climbing surfaces, environmental challenges, and small flora and fauna that the Ballast can wake along your path. A peaceful, atmospheric soundtrack runs underneath everything, dialing up the meditative quality of the design. The story is told environmentally rather than through cutscenes. You're climbing a tower abandoned by a now-vanished civilization, and the higher you go, the more you piece together from artifacts, writings and changes in the architecture. The Ballast is your guide and is more than just a companion — it helps reveal clues and reacts to the world in ways that gradually shape your understanding of what happened here. Jusant is one of the rare games that does what it says: a quiet, deliberate climb that earns its peace.

Tags
SingleplayerActionAdventureAtmosphericPoint & ClickFantasyPuzzleExploration
Release date
Developer
DON'T NOD
Publisher
DON'T NOD
Rating
star8.7
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A Plague Tale Requiem

A Plague Tale: Requiem picks up after Amicia and Hugo escaped their devastated French homeland in the first game. They travel south to new regions and vibrant cities, attempting to start a fresh life and control Hugo's curse — until his powers reawaken and the rats return in destructive waves. Their hopes turn to a prophesized island that may hold the key to Hugo's salvation. The combat system has been significantly expanded from Innocence. Stealth players unlock skills that reward quiet infiltration; players who prefer lethal confrontation gain combat abilities that let them push back directly against the French Inquisition's soldiers. The progression system grants additional skills and abilities based on how you play, so the campaign branches mechanically as it branches narratively. Locations are larger than in the first game, giving more options for how to approach each setpiece. Asobo Studio's visual presentation steps up to match — Mediterranean coastal cities, sun-drenched fields, and the contrast of the rats' devouring tides against beautifully realized landscapes. The soundtrack continues the first game's emotional weight, and the campaign carries the kind of grounded historical tone twisted by supernatural force that defined Innocence.

Tags
SingleplayerActionAdventureAtmosphericRPGPoint & ClickExploration3D
Release date
Developer
Asobo Studio
Publisher
Asobo Studio
Rating
star8.7
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About Narration

Narration — это тематическая метка про игры, в которых рассказчик и сама манера повествования играют центральную роль. Это может быть закадровый голос, ведущий игрока через события (Bastion); персонаж, разговаривающий с игроком напрямую (Stanley Parable); фрагментарное повествование через найденные записи и реликвии (What Remains of Edith Finch). От Story Rich эта метка отличается фокусом — там важен объём текста и сюжета, здесь конкретно повествовательная инстанция.

Narration работает на разных уровнях. Чаще всего это закадровый рассказчик, который комментирует действия игрока и связывает сцены в единое повествование; иногда он становится ещё одним персонажем со своим характером и арками. Бывает и обратная конфигурация — рассказчик ненадёжный, и игра постепенно обнажает несоответствия между его словами и реальностью. Третий тип — повествование через окружение и предметы: записи, дневники, голограммы, найденные на локациях, складываются в текст без единого голоса. И почти всегда у narration-проектов своя ритмика — пауза, длинная фраза, дыхание; голос рассказчика задаёт темп игре не меньше, чем геймплейные ритмы.

<b>What Remains of Edith Finch</b> — антологическая нарративная адвенчура с центральной фигурой рассказчицы, разворачивающей семейную хронику смертей. Bramble The Mountain King — мрачная скандинавская сказка с закадровым голосом, ведущим игрока через мифологический сюжет. The Last Campfire — короткое приключение с рассказчиком, превращающим путь героя в притчу о принятии. Beacon Pines — нарративная игра про городок секретов, в котором голос рассказчицы открыто разговаривает с игроком как с читателем книги. The Silent Age — point-and-click адвенчура с минимальным голосом и атмосферой холодной войны. The Wreck — экспериментальная нарративная игра-разговор с собой через флешбэки и зрительские реконструкции.

Прямой сосед — Story Rich: близкая метка про игры, в которых сюжет занимает много экранного времени; narration уже фокус, она про то, как сюжет рассказан, а не про его объём. Часто narration соседствует и с Walking Simulator (формат, в котором передвижение по локации работает на повествование) и с Lore-Rich (когда повествовательная инстанция собирает мир из фрагментов). В этих сочетаниях narration работает как уточнение того, как именно игра говорит со своим игроком.