Alien Shooter
System requirements for Alien Shooter
GeForce2 MX / TBA
Intel Pentium III 1400 @ 1400MHz / TBA
64 MB / 128 MB
50 MB
Not required
About Alien Shooter
Alien Shooter is the 2003 top-down arcade shooter from Russian developer Sigma Team that became the founding entry of a long-running series and one of the era's defining horde-shooter templates. The premise is straightforward: a military complex has been overrun by thousands of bloodthirsty alien creatures pouring through teleporters in its mysterious laboratories, and you've been deployed to clear the base at all costs before the invasion spreads.
The game's signature scale is the headline feature. Each map contains around 1,000 monsters, with up to 100 visible on a single screen simultaneously, which gives the combat its distinctive intensity even by modern standards. You're given explosives to access the teleporter rooms where the monsters originate, stationary mini-gun turrets to help defend specific positions, and access to the most advanced weapons technology money can buy. Between missions, an arming area lets you equip additional weapons and biomechanical implants that boost your fighting abilities into superhuman territory.
The content surface includes 10 missions across the campaign plus a separate survival mode, a male or female playable character, a character upgrade system, nine weapons of mass destruction, and a highly imaginative selection of enemies that ranges from small swarming insectoids to large kinetic threats. Useful gadgets — flashlights for navigating the complex's darker passages, medkits, battle drones — round out the toolkit. A reactive music system adjusts to the intensity of combat, and a red-or-green-blood toggle accommodates the various regional content sensitivities the game launched into.

