Amanda the Adventurer
System requirements for Amanda the Adventurer
GeForce GTX 470 / TBA
Intel Core i5-4460S @ 2.90GHz / TBA
4 GB / TBA
2 GB
Not required
About Amanda the Adventurer
Amanda the Adventurer opens with Riley Park sorting through a recently inherited aunt's attic. Among the dust they find a stack of old VHS tapes labeled as episodes of a 90s-style children's cartoon — Amanda, a cheerful little girl, and her shy stuffed-sheep friend Wooly, going through small everyday adventures. Riley pops the first one into a CRT and starts watching.
The cartoon is charming until it isn't. Amanda begins addressing the viewer directly, asking small questions and waiting for answers. Wooly looks increasingly uneasy. Each tape ratchets up the sense that someone on the other side of the television is paying close attention to whoever's holding the remote, and the bright animation grows thinner the longer it runs.
The gameplay is escape-room horror puzzling. Clues hide inside the tapes themselves — frames to pause, words to mishear correctly, things Amanda demands that you decide whether to give her. The 90s-CGI aesthetic is dialed in carefully enough that the queasy gap between "this looks like something I watched as a kid" and "this is not how that show actually went" becomes the engine of the whole experience.
A short, intricate single-player horror story sits behind the puzzles — about what's on the tapes, who made them, and why Riley's aunt held onto them. The runtime is compact; the unsettling feeling lingers far longer than the credits do.

