DEATH STRANDING DIRECTOR'S CUT — фон

Сюжет

37.9 ч

+ сайд

59.1 ч

100%

111.7 ч

DEATH STRANDING DIRECTOR'S CUT

star

8.8

24 сент. 2021 г.

KOJIMA PRODUCTIONS
ios_logomac_logopc_logoplaystation_logo
steam_logo

Similar to DEATH STRANDING DIRECTOR'S CUT

About DEATH STRANDING DIRECTOR'S CUT

Death Stranding sits in a genre of its own — sometimes described as a walking simulator, sometimes as an action game, sometimes as a logistics puzzle, but none of those quite captures what it actually is. You play Sam Bridges, a courier in a fractured America after an event called the Death Stranding opened a doorway between the living and the dead. Spectral creatures haunt the landscape. Settlements have isolated themselves into bunkers. Your job is to walk between them, delivering cargo that reconnects a society on the edge of extinction.

The core verb really is walking. Sam carries large stacks of cargo on his back, and the game models the weight, balance and terrain underneath him in ways that turn a routine delivery into a real decision. Plan the route. Pack the load. Cross the rivers, the BT-haunted ravines, the rocky inclines without losing balance. Use ladders, ropes and increasingly elaborate infrastructure to make the next delivery easier. The Social Strand System lets you see and use structures built by other players asynchronously, which is one of the genre's most genuinely unusual ideas.

The Director's Cut on PC expands the original with high frame rate support, photo mode, ultra-wide monitor support, and additional missions. Cross-over content from Valve's Half-Life series and CD Projekt Red's Cyberpunk 2077 sits alongside the base campaign. The expanded story adds more character action sequences and missions woven through the original arc.

All copies of the Director's Cut include a digital book of Selections From The Art of DEATH STRANDING from Titan Books, backpack patches, gold and silver variants of the Bridges Special Delivery Team Suit and Power Gloves, and BB pod customizations in Chiral Gold and Omnireflector. The game itself is one of the strangest blockbuster releases of its generation — slow, philosophical, occasionally tedious in ways that the design clearly intends as part of the point, and absolutely unmistakable for anyone else's work.