El Paso, Elsewhere
System requirements for El Paso, Elsewhere
GeForce GTX 1080 / TBA
Intel Core i5-9400F @ 2.90GHz / TBA
4 GB / TBA
3 GB
Not required
About El Paso, Elsewhere
El Paso, Elsewhere is a supernatural neo-noir third-person shooter with the structure of a love letter to classic action games and the soul of a hip-hop album. Somewhere in El Paso, Texas, a three-story motel has gained another forty-six stories below ground, and the protagonist is on his way down through them — one floor at a time, killing his way through werewolves, fallen angels, vampires and other damned creatures, with a personal score to settle at the bottom.
The central villain is Draculae, lord of the vampires — and someone the protagonist used to love. The story isn't really about heroism so much as about destroying the person you couldn't save, even if doing it kills you too. The script leans into noir tropes with full commitment and finds room for genuine emotional weight underneath the slow-motion gunplay and the molotov cocktails filled with holy blue flame.
Mechanically the game is built around mobility. Diving through barricades, sliding behind cover, switching weapons in midair, and chaining slow-motion sequences through enemy clusters — the game fits more slow-motion dives into its runtime than seems physically possible. Hordes of destructible physics objects fill the levels for shooting and using as cover. An original hip-hop soundtrack runs through the entire campaign, and the fully-voiced story keeps the noir register intact even at peak gun-down-fifty-enemies pace.

