Fights in Tight Spaces
System requirements for Fights in Tight Spaces
GeForce GTX 460 / TBA
Intel Core i5-7Y57 @ 1.20GHz / TBA
2 GB / 4 GB
2 GB
Not required
About Fights in Tight Spaces
Fights in Tight Spaces blends deckbuilding with grid-based turn-based tactics in stylized action-movie sequences. You play John Smith, an agent of Section Eleven — the hands-on branch of intelligence that handles criminal organizations operating outside electronic surveillance. The job is direct: find emerging threats and resolve them, largely by smashing faces into things.
The core systems balance hand management, momentum, and positioning. Cards represent attacks, dodges, throws, blocks, and counters. Positioning matters because the environment is part of the fight — push enemies into hazards, use cover, choreograph your way out of being surrounded. Over 200 cards across the deckbuilding pool let you tune the deck to your style and your opponents'.
Missions branch based on event encounters, enhancements (or injuries) you accumulate, and the critical upgrade choices you make for your agent between fights. Daily missions with online leaderboards add a competitive replay layer. Bodyguard missions add an asymmetric protection objective on top of standard combat. The animated fight sequences play out automatically after you commit your turn's actions, turning each clean run into a piece of stylized choreography.

