Slime Rancher 2
System requirements for Slime Rancher 2
GeForce GTX 960 / GeForce RTX 2070
Intel Core i5-2500K @ 3.30GHz / AMD Ryzen 5 1500X
8 GB / 16 GB
8 GB
Not required
About Slime Rancher 2
Slime Rancher 2 carries on where Monomi Park's original left off, sending Beatrix LeBeau across the Slime Sea to Rainbow Island — a prismatic landmass laced with ancient technology, unfamiliar resources and a long list of slime species that don't exist on the Far, Far Range. The setup is unchanged in spirit: you vacuum slimes into your conservatory, feed them whatever they want, and harvest the plorts they produce to fund the next expansion of your operation.
The new island is the main draw. It's larger and more vertically organised than the original's map, with biomes that lean harder into the rainbow aesthetic and pockets of corporate-ish ancient ruins scattered throughout. New slime types include the bouncy cotton slime, the aquatic angler slime and a long tail of species the studio has added across early-access updates, each with their own diets and combination behaviour when you cross-breed them in pens.
The conservatory itself is now a glass-walled structure with full views out over the island, and the upgrade loop — vacpack improvements, new gadgets, expanded plots — connects more tightly to exploration than it did in the first game. Newbucks earned from plorts feed back into the obvious next purchase, but a substantial part of the play is just walking around Rainbow Island and figuring out what its previous inhabitants left behind, with the slimes as cheerful, hungry context.

