VIVIDLOPE
System requirements for VIVIDLOPE
Intel UHD Graphics P750 / TBA
Intel Core2 Duo E8290 @ 2.83GHz / TBA
2 GB / TBA
1 GB
Not required
About VIVIDLOPE
VIVIDLOPE is built on the conceit that gravity is a suggestion. Cerise, the protagonist, sprints across the surfaces of Vividscape — floors, ceilings, walls — painting tiles as she goes. Each stage demands you cover a target percentage of tiles before clearing, and enemies come at you from every direction the level allows: north, south, east, west, top, bottom.
The central tension is planning vs. reaction. You can plot the most efficient painting route in your head, but enemies don't follow your plan, so the game forces constant adjustments mid-run. Powerful items drop from defeated foes and the level itself; spin moves, slams, and dashes form the moveset.
Three playable characters carry distinct identities — one defensive, one fast, one offensive — and each handles the same stages with a different optimal strategy. A story mode wraps it all in animated cutscenes and the Atrium hub, where various oddballs hang out between runs. An endless mode strips the structure away for pure score chasing. Rank system, collectible hats, and a stack of extras round out the package.

