Agent A A puzzle in disguise
System requirements for Agent A A puzzle in disguise
FireGL V7350 / TBA
Intel Core i3-330E @ 2.13GHz / TBA
2 GB / TBA
1 GB
Not required
About Agent A A puzzle in disguise
Agent A: A puzzle in disguise is a point-and-click adventure styled like a 1960s spy thriller, with a soundtrack and art direction openly indebted to the period's Bond films and animated title sequences. You play Agent A, sent to infiltrate the hidden hideaway of enemy spy Ruby La Rouge, and the central challenge is unlocking a long chain of inventory-based puzzles that move you steadily deeper into her base.
Most of the game is methodical observation. The hideaway hides switches, hidden compartments, retrofuturistic contraptions and small clues that you're meant to log mentally — like a good secret agent — for use in puzzles several rooms later. Collecting objects and combining them with the right elements of the environment unlocks the next path forward, and the difficulty curve is built around increasingly creative chains of cause and effect rather than around tougher individual puzzles.
The scope is deliberately tight. Thirty-five unique environments to explore, one hundred inventory-based puzzles spread across fifty puzzle screens, and thirty achievements for completionists, all wrapped in the studio's distinctive 1960s palette and shape language. Late updates fixed pacing problems with the hacker puzzle on high-framerate PCs and improved fullscreen handling — small details, but indicative of the kind of polish the game received post-launch.

