Alien Hominid Invasion
System requirements for Alien Hominid Invasion
GeForce GTX 770 / Radeon RX 580
Intel Core i3-8100 @ 3.60GHz / Intel Core i5-9400F @ 2.90GHz
8 GB
3 GB
Not required
About Alien Hominid Invasion
Alien Hominid Invasion is The Behemoth's reimagining of Alien Hominid as a roguelite run-and-gun. You and up to three other yellow aliens drop into procedurally arranged neighbourhoods made of hand-crafted city blocks, blasting agents, stealing intel, and pushing toward enemy HQs at the edge of each district.
Up to four-player co-op runs locally or online, with per-player difficulty so newer friends can play on Friendly while veterans get hammered on Insane. Two life insurance modes pick the stakes: Mastery Mode multiplies XP and drops but loses everything on death, while Permakeep lets you hold onto unlocks no matter what.
Mutations are the long-tail unlock. Destroying enemy HQs grants new mutations — super speed, healing, flight — that stack with weapon and boost combos for build experimentation. The arsenal runs into the dozens of weapons and cosmetics, plus alien heads and equipment slots for character customisation.
Levels aren't linear. Sewer Kid Hideouts let you cash out lunch money for upgrades, and Mothership Data redeems for run modifiers (extra ammo, shields, etc.). The hand-drawn Behemoth art style is unchanged from the original — chunky, expressive, slightly grotesque.

