BioShock — фон

Сюжет

1.8 ч

+ сайд

2.1 ч

100%

2.2 ч

BioShock

star

7.9

21 авг. 2007 г.

2K2K Australia2K Boston
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About BioShock

BioShock is Irrational Games' 2007 first-person shooter and the spiritual successor to System Shock 2. After a plane crash in the middle of the Atlantic in 1960, the lone survivor, Jack, finds himself at the entrance of an underwater complex called Rapture — an Art Deco city founded by industrialist Andrew Ryan as a libertarian paradise, now in advanced collapse. What was meant to be a refuge from governments and ideology has become a closed-off society at war with itself.

The shooter underneath is what made the game a touchstone. Conventional firearms — revolvers, shotguns, grenade launchers, chemical throwers — sit alongside Plasmids, injectable genetic modifications that turn your own body into a weapon. You can hurl fire from your fingertips, electrify pools of water to fry every enemy standing in them, summon swarms of hornets from your veins, or freeze enemies solid and shatter them with a wrench. Hacking devices, upgrading weapons and crafting custom ammunition variants layer additional decisions over every encounter.

Most of what made BioShock land was the synthesis: the writing, the audio diaries scattered through Rapture, the morality system around the Little Sisters, and a setting that uses its surface beauty to make the political subtext underneath cut harder. No two players play the same fight the same way, and the game's confidence about its own ideas — every choice has consequences, the environment is part of the toolkit, and the city itself is the antagonist — is most of what carried the genre forward.