Crazy Machines 3
System requirements for Crazy Machines 3
GeForce 8800 GS / GeForce GTX 970
Intel Core2 Duo E6750 @ 2.66GHz / Intel Core i5-4570 @ 3.20GHz
4 GB / 8 GB
6 GB
Not required
About Crazy Machines 3
Crazy Machines 3 is the third major entry in the long-running physics-puzzle series from FAKT Software, and the first to fully commit to 3D presentation. The premise is the same kind of cartoon Rube Goldberg sandbox the franchise built its reputation on — place the missing components into a chain reaction so that an absurd outcome is achieved — but the toolkit is significantly broader than the earlier games, and the visual depth makes the contraptions read more clearly.
The puzzle catalogue covers a wide spread of physical systems. Electricity, explosions, lasers, lightning, wind, fluid behaviour and tactile object interactions all coexist in the simulation, and chips can be attached to objects to give them custom individual properties — floating, rotation, weight, autonomy — for puzzles that require precise tuning. More than 220 objects and over 300 parts populate the parts library, with multiple materials, scales, rotations and colours selectable for almost every component.
Steam Workshop integration is the long-tail design choice. The in-game editor is the same tool the developers used to build the official campaign, and players can package and share whole puzzles, mechanical parts and custom levels through the Workshop. Free content updates have continued to add new machines, parts and objects across the game's lifetime, and the community catalogue has grown into a near-endless supply of additional puzzles for players who exhaust the bundled scenarios. The core appeal — solve enough of the official puzzles to internalise the toolkit, then start building your own absurd contraptions — is intact and refined.

