Hitman Absolution — фон

Сюжет

12.3 ч

+ сайд

19.8 ч

100%

37 ч

Hitman Absolution

star

8

15 мая 2012 г.

Io-Interactive A/SIO Interactive
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System requirements for Hitman Absolution

GPU

GeForce GTX 260 / GeForce GTX 650

CPU

Intel Core i3-2100 @ 3.10GHz / Intel Core i7-860 @ 2.80GHz

RAM

2 GB / 4 GB

MEM

24 GB

SSD

Not required

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About Hitman Absolution

Hitman: Absolution is Agent 47's most personal contract. Betrayed by the Agency that once employed him and hunted by the police across a corrupt American underworld, 47 spends the game in pursuit of redemption rather than payment — and the franchise's signature stealth-assassination gameplay carries the story across some of the most stylish set pieces in the series.

The game's Glacier 2 engine was built specifically for this release, and the production values match the ambition. Hitman: Absolution leans more cinematic than previous entries — distinct art direction, original game and sound design, a story with real character work, and Hollywood-standard performances throughout the dialogue. Levels are tighter and more linear than the open sandboxes of the original trilogy, but the moment-to-moment quality of each scene is exceptional.

Freedom of choice within those scenes still defines the gameplay. Stalk your target patiently, fight them head-on, or adapt to whatever situation develops around you. The disguise system remains central — incapacitate almost anyone you meet, take their outfit, blend in. Instinct Mode highlights enemy movement patterns, identifies new ways to kill, and reveals high-priority targets, giving 47 the situational awareness the genre demands.

The writing and characters are what older fans remember and what newer players discover. The cast 47 encounters — friends, enemies, civilians caught between — carry distinct voices and the game lets unique characters and rich dialogue land before the bullets do. The result is divisive among purists who prefer the open sandboxes of later entries, but on its own terms, it's one of the strongest individual stealth experiences IO has produced.