I'm on Observation Duty
System requirements for I'm on Observation Duty
GeForce GTX 950 / TBA
Intel Core i5-7Y57 @ 1.20GHz / TBA
2 GB / TBA
2 GB
Not required
About I'm on Observation Duty
I'm on Observation Duty puts you in front of a bank of surveillance cameras as an employee of a mysterious organization. Your job is straightforward: monitor the live feeds, watch the rooms, and file a report whenever you spot an anomaly. The horror is what counts as an anomaly.
Furniture moves between glances. Objects appear that weren't there a moment ago. Sometimes the change is small — a chair turned the wrong way, a picture frame tilted. Sometimes it isn't furniture moving at all but something that wasn't supposed to be in any room appearing in one. The game depends entirely on sharp eyes and good memory, because if you miss enough anomalies, the night ends badly.
Filing a report means describing both the type of the anomaly and its location. The system is simple but unforgiving — false reports cost you, and missed anomalies cost more. Your only allies are the security cameras themselves and whatever you can hold in your head between glances. The game is short enough to finish in a session, intense enough that most players need a few attempts to survive the night.
Secrets hide in the design for anyone willing to investigate beyond the cameras themselves. The premise is one of the most effective small horror hooks of its era, and the genre it more or less defined — sit at a desk, watch monitors, panic appropriately — has since spawned a small wave of imitators, none of which improved on the original's straight-faced restraint.

