Journey
System requirements for Journey
Radeon HD 5750 / TBA
Intel Core i3-2120 @ 3.30GHz / TBA
4 GB / TBA
4 GB
Not required
About Journey
Journey is a short, deliberately wordless third-person game about walking toward a mountain. You play a robed figure who wakes in an open desert, sees a glowing crevice splitting a distant peak, and starts moving. There are no words, no menus during play, no spoken dialogue — just sand, wind, fragments of a vanished civilisation, and a soundtrack by Austin Wintory that picked up a Grammy nomination.
The traversal itself is light: you glide, climb, and ride wind currents through ruined cities, snow-blown slopes and underwater-feeling sand seas, gradually piecing together what happened to the people who built this place. Multiplayer happens silently — at certain points the game pairs you with another anonymous player somewhere in the world, and the two of you can travel together for as long as the connection holds, communicating only through movement and a single musical note.
The game's effect comes almost entirely from pacing, scale and the music timed against the landscape rather than from any specific mechanic. It runs short — about two hours for a single pass — and most players come back to it more than once, partly because each run feels meaningfully different depending on whether you're alone or with a companion.

