Slice & Dice
System requirements for Slice & Dice
GeForce GTX 460 / TBA
Intel Core i3-530 @ 2.93GHz / TBA
2 GB / TBA
100 MB
Not required
About Slice & Dice
Slice & Dice is a tactical dice-battle roguelike from solo developer tann, refined across nearly seven years of development. You control a party of five heroes, each with their own unique custom die whose faces represent their available actions on any given turn. Combat is turn-based and split across distinct phases: roll your party's dice, choose which to reroll, then assign their resulting faces to opponents on the enemy side of the board.
The central design tension is that every die has its own action distribution, so the question of which face to use against which enemy — and which dice to reroll for better odds — is essentially a small mini-puzzle every turn. Combat is unforgiving: lose a single fight and you start the run over. Twenty levels separate you from the final boss, with randomly generated encounters, item rewards after each fight, and the option to level up a hero or gain an item between battles.
The content surface is much wider than the streamlined presentation suggests. 128 hero classes (plus an extensive number of further customisations), 73 monsters, 473 items, an infinitely deep curse system, online leaderboards, Steam achievements, and a tucked-in weird modding system. The art is pixel-based by a3um, with music by Ziggurath, Aleksander Zabłocki and several others. The developer has stated publicly that the game won't participate in sales, deals or bundles, and that no AI was used in any aspect of its production — both unusual stances in the indie roguelike market.

