CARRION — фон

Сюжет

4.6 ч

+ сайд

5.5 ч

100%

6.3 ч

CARRION

star

8.7

23 июл. 2020 г.

Phobia Game Studio
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System requirements for CARRION

GPU

Radeon HD 4870 / TBA

CPU

Intel Core2 Duo E8290 @ 2.83GHz / TBA

RAM

1 GB / TBA

MEM

500 MB

SSD

Not required

Similar to CARRION

About CARRION

CARRION inverts the standard horror-game role. You don't fight the monster; you are it. The protagonist is an amorphous, tentacled, red mass of unknown origin imprisoned inside a research facility, and your job over the course of the game is to escape that facility by eating the people who put you there. Most of the staff, when they first see you, scream — which is part of the point.

Movement is fluid and explicitly designed to feel monstrous. The creature pulls itself through corridors, vents, and across ceilings with multiple tentacles at once, hauling its mass through openings that look too small for it and erupting out the other side. As you consume enemies your biomass grows, and over the course of the game you absorb a series of new abilities that fundamentally change how you interact with the environment — webs, ranged attacks, mimicry, the ability to dive into bodies of water and emerge somewhere else entirely.

The pixel-art presentation leans into body horror without overplaying it. Sound design carries a lot of the atmosphere — meaty wet movement, panicked human voices, the cluttered noise of a facility coming apart at its seams. Underneath the moment-to-moment hunt, the game tells its own quiet story through environmental detail about how the creature got there in the first place, with most of the larger picture left for the player to reconstruct from what they tear apart on the way out.