Mad Games Tycoon
System requirements for Mad Games Tycoon
GeForce 8600 GTS / GeForce GTX 560
Intel Core2 Duo E8290 @ 2.83GHz / Intel Core i5-4570 @ 3.20GHz
4 GB
800 MB
Not required
About Mad Games Tycoon
Mad Games Tycoon plants you in a small garage in the early 1980s with one goal: build a games company that ends up dominating the industry. The simulation covers basically every layer of running a studio. You design the games yourself — pick a genre, set the focus weights between graphics, sound, technique and gameplay, target either core or casual audiences, decide whether to use copy protection, license a movie tie-in, or develop your own engine from scratch.
The office side gets just as much attention. You arrange the building yourself — development rooms, server racks, training rooms, customer support desks, warehouses, production lines — and furnish it with desks, plants and cabinets to keep employees from burning out. Hiring covers programmers, designers and the occasional genuine industry legend, and the training system lets you spend cash to push staff stats up. Over 100 licenses are available to base games on, more than 120 in-game screenshots cycle through your portfolio, and game conventions exist as a way to drum up fans for upcoming releases.
Late-game progression opens up next-gen engine development that you can either keep in-house or sell to competitors for revenue, AAA in-house engines, and ultimately a path to producing your own game console. Buying up rival studios is a viable strategy if you'd rather absorb the competition than out-design them.

