Middle-earth Shadow of War
System requirements for Middle-earth Shadow of War
GeForce GTX 660 / GeForce GTX 1060
Intel Core i5-2300 @ 2.80GHz / Intel Core i7-3770 @ 3.40GHz
6 GB / 12 GB
70 GB
Not required
About Middle-earth Shadow of War
Middle-earth: Shadow of War expands the open-world action of Shadow of Mordor with the kind of scope its predecessor only hinted at. The story picks up where the first game left off: Talion, the ranger bound to the elven wraith Celebrimbor, forges a new Ring of Power inside Mount Doom — an object the two of them hope can challenge Sauron directly. The campaign that follows is the war for Mordor, fought one fortress and one orc army at a time, with the Dark Lord and his Ringwraiths as the eventual opposition.
The Nemesis System — the studio's signature procedural-rivalry framework — returns expanded and refined. Every enemy and follower in the game becomes a unique personal story: the orc who killed you in a previous encounter remembers, gloats, becomes a recurring figure across the campaign; the bodyguard who saved your life can be promoted, betrayed or eventually displaced. The system now scales up to fortress-level confrontations, where you assemble personal orc armies — captains, warchiefs, siege specialists — by recruiting and dominating enemies across the map, then leading them into massive battles against Sauron's holdings.
Fortress sieges are the headline addition. Conquering a Fortress means installing your warchief, defending it from counter-attacks, and gradually bending entire regions of Mordor to your will. The Nemesis tendril extends across all of this — your captains may betray you, defend you against impossible odds, or develop reputations of their own that change how the rest of the world responds to them. The line 'in Middle-earth, nothing will be forgotten' is the game's mission statement, and the systems mostly back it up.

