Slap City
System requirements for Slap City
GeForce GTX 950 / TBA
Intel Core i5-7Y57 @ 1.20GHz / TBA
1 GB / TBA
1 GB
Not required
About Slap City
Slap City is a platform fighter that brings together characters from across Ludosity's library of indie games. The roster mixes designs and movesets that wouldn't normally cross paths — each character offers a completely different innovative playstyle, and the game is built to have the depth Smash-style platform-fighter fans want while remaining easy enough for new players to pick up immediately.
The competitive layer is serious. Online ranked battles run with skill-based matchmaking. Replays save automatically so you can review and share your best moments. Local play supports up to four players in a variety of modes, with computer-controlled opponents available for solo training. The community treats the game as a legitimate competitive fighter, and the tournament scene is more active than most platform-fighter-alternatives.
Slap Ball is the casual mode for groups that want a break from straight combat. It's team-based — slap a ball into the opponent's basket to score, with juggle multipliers that reward keeping the ball in the air. You can rest near your goal to recover damage, but standing still means absorbing whatever your opponent sends your way. The mode is fast, social, and a different rhythm from the standard fighter loop.
Clutch Technology is the studio's tongue-in-cheek pitch for their signature feature — a button that does things, which is exactly the right level of self-awareness for a fighter built on platform genre conventions. A single-player story mode adds a full platforming campaign for each main character, so the game functions as both a competitive fighter and a 2D action-platformer depending on how you want to spend your time.

