9-Bit Armies A Bit Too Far
System requirements for 9-Bit Armies A Bit Too Far
Radeon RX 550 / GeForce GTX 960
Intel Core i5-4210M @ 2.60GHz / Intel Core i5-6400 @ 2.70GHz
4 GB / 6 GB
3 GB
Not required
About 9-Bit Armies A Bit Too Far
9-Bit Armies: A Bit Too Far continues the 8-Bit strategy line from Petroglyph, the studio whose veterans worked on Star Wars: Empire at War, Universe at War, Grey Goo and the remastered Command & Conquer collection. It keeps that series' chunky, pixelated voxel look while expanding nearly everything around it.
The campaign, The Sentinels, has you rallying a modern military against the Overlords and a threat from further out, across more than two dozen missions. Maps are roughly four times larger than the original game's, with destructible cities and bridges you can blow up or rebuild to reshape how ground troops move. Naval combat joins the mix, from battleship bombardment to stealth submarines, and base building gains oversized MEGAstructures, new superweapons and a mobile HQ.
A from-scratch AI makes the skirmish opposition considerably harsher, while a Survival mode throws escalating waves at your base and a daily Challenge mode ranks your score on leaderboards. Two players can tackle the campaign in co-op, skirmishes support up to eight armies, and full Steam Workshop integration lets you download or publish maps, missions and total rule changes. Newcomers get straightforward modern-military units; veterans get a fast economy to master.

