Bing in Wonderland
System requirements for Bing in Wonderland
Intel HD 4400 / TBA
Intel Pentium 4 3.80GHz / TBA
2 GB / TBA
500 MB
Not required
About Bing in Wonderland
Bing in Wonderland is a roguelite in the Wanba Warriors franchise that strips out exploration and dumps everything into combat density. The game's promise — monster-killing satisfaction galore, no map-poking required — is delivered through a steady cascade of exotic enemies, varied stages, and a deep enough pool of boons, weapons and items to keep build experimentation interesting across many runs. Plus pancakes, fish and abundant pointless details, which the studio is openly proud of.
The weapon roster covers bow, spear, cannon, axe and harp, each with its own movement and rhythm, and combat is built around a Butt Slam mechanic that puts the protagonist's lower half front and centre as a primary weapon. Stages mix waves of enemies that fight in distinct ways — thunder shooters, thunder-poop shooters, melee swarms, ranged harassers — and the build interactions you assemble from the deep boon-and-item pool decide whether a given fight is a victory lap or a humiliating reset.
The presentation is intentionally abstract. The studio's preferred art descriptor is "vague and abstract enough to put Picasso to shame," which lands somewhere between charm and visual chaos depending on how you receive it. Controller support is solid, post-launch updates have layered on additional levels and weapon DLCs, and the developers are openly building the game with community feedback through their Discord. Whether the game's many small jokes connect for you is most of what determines how much you enjoy the time spent in it.

