Craft The World
System requirements for Craft The World
GeForce GTX 650 / Intel Graphics
Intel Core2 Duo E6600 @ 2.40GHz
4 GB / 8 GB
2 GB
Not required
About Craft The World
Craft The World mixes the colony-management depth of Dwarf Fortress with the 2D digging and crafting of Terraria and the indirect command of Dungeon Keeper, and finds a coherent identity inside the overlap. You command a tribe of dwarves — not directly, but by issuing orders to dig in specific places, attack particular targets, or construct specific buildings. They handle execution while you handle priorities, supplied with food, clothing, and the occasional magical assist when combat goes bad.
Each map is procedurally generated as an island bordered by ocean, lava beneath, and sky above, with many layers of earth between the surface and the volcanic deeps. Day-night cycles and changing weather affect what happens above ground, and worlds vary in size, humidity, temperature, terrain, flora and fauna. Hidden somewhere in each island are abandoned halls and treasure rooms — incentive to dig methodically rather than just down. The recipe system is unusually organized for the genre: dozens of buildable items from house blocks and furniture to weapons, armor, ammunition and dwarf food are arranged into clear, accessible recipe trees.
The threat layer is what keeps the fortress-building honest. Surface creatures — zombies, skeletons, goblins, beholders, ghosts, giant spiders — patrol around your settlement and occasionally form serious raid parties. Worse, monster waves periodically appear from portals, demanding strong walls, trapdoors, defensive cells, firing towers and secret passageways well in advance. As a divine being above the dwarves, you can cast spells to speed up movement, illuminate dark caves, hurl fireballs, find resources or even open small portals — a god's-eye power layer sitting on top of the day-to-day fortress work.

