Five Nights at Freddy's 4
System requirements for Five Nights at Freddy's 4
GeForce 510 / TBA
Intel Pentium 4 3.00GHz / TBA
2 GB / TBA
1 GB
Not required
About Five Nights at Freddy's 4
Five Nights at Freddy's 4 closes out the original Freddy Fazbear story arc by moving the action from the pizzeria to a child's bedroom. This time, the terror has followed you home. The framing places you as a child whose role in the larger story isn't yet clear, and the job is to safeguard yourself until 6am by watching the doors, monitoring the closet, and being aware of the bed behind you.
The gameplay loop is significantly different from earlier Freddy's entries. There are no cameras to monitor and no power meters to manage. Instead, you have a flashlight, and you have your ears. Listen carefully — what's at the end of the hallway, what's in the closet, what's already in the room with you. Shining the flashlight down a hallway scares away anything creeping at the far end, but if something has already crept close, shining lights in its eyes will be your end.
The enemy roster includes Freddy Fazbear, Chica, Bonnie, Foxy and even worse things lurking in the shadows. Each comes from a different direction, each is detected by different audio cues, and the player has to learn what each one sounds like and respond appropriately. Listening for breathing in the dark before deciding whether to use the flashlight is the core tension the design is built around.
The atmosphere is the most claustrophobic of the original series. The single bedroom setting, the audio-driven detection, the way the game forces you to listen rather than look, all combine to produce a level of tension that the camera-based games couldn't reach. For players who got through the first three entries, this is the conclusion the storyline was building toward, and the design changes mean it never feels like more of the same.

