Killer Frequency
System requirements for Killer Frequency
GeForce GT 730 / GeForce GTX 750
AMD Phenom II X4 965 / AMD FX-6300 Six-Core
4 GB / 6 GB
2 GB
Not required
About Killer Frequency
Killer Frequency is a first-person horror puzzle game set in small-town America in 1987. You play Forrest Nash, a former big-city radio DJ now working the graveyard shift in Gallows Creek — a town where the Police Chief is suddenly dead, the local 911 dispatcher is dead too, and the townsfolk have nowhere to turn except the radio station. Calls start coming in. Somebody is hunting people in the streets. You're the only person in town who can take the calls.
The gameplay structure is unique. You don't see the killer or the victims directly — you hear them through phone lines, and you have to talk callers through escape scenarios in real time. Branching dialogues let you interact with a variety of eccentric small-town personalities, both potential victims trying to survive and suspects whose intentions aren't always clear. Decisions are made in real time and they matter — wrong advice can get the caller killed.
The puzzle layer requires exploration. The radio station around you is fully physical and detailed — interact with dozens of objects from the era including a working cassette player and record player, gather clues from logbooks and station materials, and use what you find to help guide callers through their predicaments. The setting commits to its 1987 details across every visible surface.
The horror-comedy tone is the game's specific voice. The slasher framing is real — people genuinely die when you fail — but the writing leans into 80s-radio-comedy energy in a way that keeps the experience entertaining rather than oppressive. A fully voiced cast carries the dialogue, and the killer original soundtrack mixes rock classics and synthwave originals that fit the era exactly.

