Mars First Logistics
System requirements for Mars First Logistics
GeForce GTX 660 / TBA
Intel Core i5-3427U @ 1.80GHz / TBA
8 GB / TBA
1 GB
Not required
About Mars First Logistics
Mars First Logistics is an open-world physics game about engineering ridiculous vehicles and then trying to actually drive them. You design rovers from over a hundred parts — springs, hydraulic cylinders, servo motors, rocket engines, dozens more — using an intuitive in-game editor, and then take them out across the procedurally generated Martian surface to deliver cargo for the people settling the planet.
The cargo is the gameplay's puzzle. Some loads are heavy. Some are fragile. Some are buoyant and trying to float away. Some are shaped like nothing a sensible vehicle should ever try to carry. The job each contract describes shapes the rover you build, and there's no single correct answer — players solve the same delivery with elegant suspended platforms or with absurd multi-armed lifters, and both are valid.
Successful runs earn funds, unlock new parts and blueprints, and gradually expand the infrastructure available on Mars itself. Roads, monorails, power lines and water pipes start appearing as you connect distant outposts; the colony grows visibly as a consequence of the deliveries you complete. The world becomes a place you've helped build, one terrible rover at a time.
Up to four players can share a single Mars in online co-op, which turns the engineering loop into an active group project — one person drives, another rebuilds the rover mid-mission, a third invents something that probably shouldn't exist. Standard and creative modes ship with the game, and individual settings can be tweaked to taste.

