The Procession to Calvary
System requirements for The Procession to Calvary
GeForce 510 / TBA
Intel Core2 Duo E6600 @ 2.40GHz
2 GB / 4 GB
1 GB
Not required
About The Procession to Calvary
The Procession to Calvary is a point-and-click comedy adventure assembled from hundreds of Renaissance paintings, with characters, props and scenery lifted from works by Rembrandt, Botticelli, Michelangelo and many others stitched together into a single consistent world. The framing — written in the comedic register of Monty Python and explicitly indebted to that lineage — picks up after your side has won the holy war and you've been sent to track down the escaped tyrant Heavenly Peter for revenge.
The journey winds through pirate ships, talent contests, donkey-feeding chores, magical-flute serenades, treasure hunts, a face-poking dispute, a conversation with God Almighty, and inappropriate fishing. The puzzles use traditional verb-coin interactions, inventory drag-and-drop, and the kind of consistent internal logic that makes a Monty Python sketch hang together even when the individual gags are absurd. The classical soundtrack — Vivaldi, Bach, Handel — supports the visual collage without ironising it.
The game's most distinctive design choice is the sword. You carry one throughout, and while the writing explicitly discourages using it, you can in fact murder almost anyone who stands in your way as a means of skipping puzzles you don't enjoy. The consequences vary, and several endings reward different commitment levels to either solution. Built by Joe Richardson with support from SUPERHOT PRESENTS, the game is set in the same world as the earlier Four Last Things but stands on its own, and the story it tells fits comfortably into a single evening.

