Devil Daggers
System requirements for Devil Daggers
GeForce GTX 670 / TBA
Intel Core2 Duo E6600 @ 2.40GHz / TBA
1 GB / TBA
500 MB
Not required
About Devil Daggers
Devil Daggers strips arcade shooting down to a single arena, a single weapon, and a global leaderboard that the entire game is structured around. You stand on a small disc in a featureless void, summon waves of demonic enemies that get worse over time, and try to stay alive for as many seconds as possible. There is no level progression, no campaign, no boss; the score is the time you survived, accurate to fractions of a second.
Movement is the heart of the design. The fluid system supports circle-strafing, bunny-hopping, dagger jumps and double jumps with speed boosts that experienced players chain through entire engagements without ever stopping. The magical daggers have two firing modes — a charged shot and a rapid-fire spray — and after harvesting enough demonic crystals from defeated enemies, they upgrade into homing variants that change the spatial calculus of every encounter.
Thirteen enemy types each interact with the movement system in their own way, and the leaderboard replay system lets you watch the world's best runs (or your friends') and learn what they're doing differently. The custom engine commits hard to the 1990s software-rendered aesthetic: unfiltered textures, polygon jitter, HDR 3D positional audio with optional HRTF binaural support, procedural decals and a particle system capable of pushing hundreds of avoiding-flocking enemies at once.

