FEZ — фон

Сюжет

6 ч

+ сайд

8.3 ч

100%

11.7 ч

FEZ

star

8.5

13 апр. 2012 г.

Polytron Corporation
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About FEZ

FEZ presents itself as a side-scrolling platformer until a tear in reality opens overhead, hands Gomez a red fez, and reveals that his 2D world is actually a 3D one viewed from only one face at a time. From that point forward the core verb is rotation: press a shoulder button and the whole world spins ninety degrees, snapping into a new flat perspective with a new arrangement of platforms and gaps.

Polytron's debut, designed and led by Phil Fish, sits between pixel-art platforming and pure exploration. There's no combat, no failure state beyond falling, just an open world of villages, towers, and ruins seeded with secrets at every layer of difficulty — from straightforward platforming routes to cryptography puzzles the community took years to fully crack.

Disasterpeace's score is built from chiptune textures stretched into ambient pieces, and it does the work of making a small flat world feel quietly vast. The deeper mysteries — the alphabet, the number system, the ancient race that came before — reward players who treat the game as a notebook puzzle as much as a platformer.