Brutal Orchestra
System requirements for Brutal Orchestra
GeForce GTX 470 / TBA
Intel Core i5-6500 @ 3.20GHz / TBA
8 GB / TBA
850 MB
Not required
About Brutal Orchestra
Brutal Orchestra drops a turn-based roguelike combat system into a Purgatory that looks like it was lifted directly from a Hieronymus Bosch triptych. The setup is straightforward by the standards of the genre — you died, someone killed you, and you've washed up in the afterlife with no obvious way out. The painter Bosch, here cast as a demon, offers you a deal: take a party into the world below and chase down the person responsible.
Combat runs on pigment, a strange substance the world apparently bleeds. Each colour of pigment comes from a different source — sometimes from enemies, sometimes from your own flesh — and channelling it powers a roster of intentionally absurd abilities. Layered on top of that is a deck-building and resource-management loop where you recruit allies (most of them barely functional fools), equip artifacts pulled straight out of Bosch's paintings, and assemble a party that can absorb the increasingly strange punishment Purgatory throws at it.
The world spans parasitic fish stalking pale-sand deserts, ungodly things hiding above and below storm-cloaked mountains, and the Garden waiting at the end of time. The game was developed by Talia bob Mair and Nicolás Delgado, with sound design by Pato Flores and Chris Dang and a score composed by Publio Delgado — a small team whose stylistic commitment to the source material is most of what makes the project recognisable at a glance.

