I'm on Observation Duty 6
System requirements for I'm on Observation Duty 6
GeForce GTX 970 / TBA
Intel Core i5-4690 @ 3.50GHz / TBA
4 GB / TBA
10 GB
Not required
About I'm on Observation Duty 6
I'm on Observation Duty 6 expands the spot-the-difference horror series to six unique levels, each a single building or compound you watch entirely through static surveillance cameras. Your job is to catch anomalies as they appear (a chair shifts, a face appears in a window, a hallway extends, a stranger walks through a locked room) and file accurate reports before too many stack up.
Reporting works either by clicking the anomaly directly on the feed or by selecting its location and type from menus. Anomalies generate at random, so memorizing one playthrough doesn't transfer to the next, and the unreported pile climbing past the threshold is what kills you.
Each shift runs from midnight to 6 AM in game time, and the dread is engineered around uncertainty: every camera change makes you second-guess whether you missed something in the last frame. Notes Studios kept the formula compact and the levels distinct enough to justify the larger count.

