Sid Meier's Civilization VI
System requirements for Sid Meier's Civilization VI
GeForce GTX 460 / GeForce GTX 750 Ti
Intel Core i3-4130 @ 3.40GHz / Intel Core i5-4570 @ 3.20GHz
4 GB / 8 GB
23 GB
Not required
About Sid Meier's Civilization VI
Civilization VI rebuilds the series around districts: every wonder, neighborhood, and improvement occupies its own hex, so cities physically stretch across the map rather than stacking inside a single tile. Commercial Hubs, Spaceports, and the rest each bring their own bonuses, and placement decisions matter more than ever.
Research is not just science. Active gameplay accelerates technologies (chop a forest to speed up bronze working, sail the coast to push cartography), and a parallel Civics tree unlocks new governments and cultural policies. Five distinct victory paths and historically-rooted leader agendas keep each opponent behaving in character.
Diplomacy evolves from suspicious first contact through late-game alliances. City-states reward loyalty with game-changing bonuses, while spies dig for intel, steal resources, and topple governments. Whether you stand the test of time is, as ever, mostly your own fault.

