Contrast
System requirements for Contrast
GeForce 7900 GT / TBA
Intel Core i3-530 @ 2.93GHz / TBA
2 GB / TBA
4 GB
Not required
About Contrast
Contrast is set in a stylized 1920s where vaudeville, cabaret and stage magic blur into something dreamlike. You play Dawn, who exists only because Didi — a young girl whose parents are coming apart in front of her — has imagined her into being. Dawn can do something nobody else in the city can: at any lit wall, she steps out of three-dimensional space and into the 2D world of shadows projected onto it, treating those shadows as platforms.
The puzzles are built around that switch. Light sources — lamps, spotlights, performers' props — can be moved and angled to stretch and resize the shadows they cast, turning a small object into a large platform or aligning two unrelated silhouettes into a single path. Solving a room means staging the lighting like a theater piece, then crossing the shadow play it creates. The whole game leans on the metaphor: a kid trying to understand adult problems by watching their outlines on the wall.
The atmosphere is the other half of the game. The world is built like a noir set, lit in pools of gaslight against navy darkness, scored to sultry jazz that fades up and down with the camera. The story is told largely through eavesdropped fragments and Dawn's reactions to what Didi can't articulate yet — a child's-eye view of grown-up failure, filtered through stagecraft.

