dotAGE
System requirements for dotAGE
GeForce 510 / TBA
Intel Core2 Duo E8200 @ 2.66GHz / TBA
128 MB / TBA
300 MB
Not required
About dotAGE
dotAGE puts you in the role of the Elder of a small village of Pips — the game's small, faceless citizens — who have followed a vision of approaching apocalypse into an empty valley to start again. Your job is to make sure they survive what's coming. The game is a turn-based city-builder with deep worker-placement mechanics that draw directly from board-game design, and it does not soften the difficulty for newcomers.
Each turn, you assign Pips to tasks: grow crops, herd animals, bury the dead, forge tools, upgrade buildings, train professionals, produce dozens of resources. Two hundred-plus buildings, thirty professions and seventy resources sit in the game's content pool, and runs draw from them differently each time — the Elder's memories of the previous run come back in fragments, unlocking new mechanics and content as you play. New ailments, mysterious VIPs and new Elders join the rotation as you progress through the metagame.
The apocalypse itself is the timer. Each turn, the Domains — forces governing the world — unleash escalating events on your village. Poison, disease, earthquakes, kittens, things that should not be kittens. The events grow more powerful as the run goes on, and the question isn't only how big a village you can build but whether you can identify what's actually causing the apocalypse before the world ends around you.
The game ships with multiple difficulty levels. Relaxed players can enjoy the cozy pixel-art graphics and slower pacing at the lower settings; mastery-level difficulty exists for players who want to be tested against the systems at full intensity. The whole project was built solo over nine years by a single developer in Italy, with a soundtrack of rearranged medieval music drawn from the Montpellier Codex — a level of personal craft that shows in every system.

