Corn Kidz 64
System requirements for Corn Kidz 64
GeForce GTX 960 / TBA
Intel Core i5-2500K @ 3.30GHz / TBA
8 GB / TBA
200 MB
Not required
About Corn Kidz 64
Corn Kidz 64 calls itself a pilot episode — roughly a third the size of the late-90s platformers it pulls from, locked at 30fps by default with a beta opt-in for 60. The vibe is N64 cartridge: low-poly geometry, squash-and-stretch animation, dynamic music that shifts as you move through each world.
Seve, a one-horned goat kid, keeps having the same dream every night, and his friend Alexis is determined to break the cycle. The catch is that Wolloh's Hollow — the nearby palindrome-themed town — has its own problem that wants their attention first. You climb and headbutt your way through one small world, one large world, two linear tower levels, a hub, and bonus stages spread across four to eight hours.
A controller is required; the developer is upfront that keyboard play will cause pain. This is a belated follow-up to the cult freeware platformer Lyle in Cube Sector, with the same slower, weightier feel and the same fondness for cryptic secret areas the player is left to find on their own.

